|07 July 2010||#2|
I'll start off with thing i really didn't like
When after seeing the very 1st sequence (the 2-3sec. one with the top view) I was like:"Hell no...". Not sure why i was thinking that but it was just an awful start in my opinion. You should start with a sequence where the model is shown in a very very slow rotation so you have time to see the model actually.
Also you repeated those rotations to often. You should maybe show only 1 rotation-preview.
Those Text-scene's were kinda unpleasent to look at. Try to use simple picture's with 2 colors and don't change the colors for each text. Make them look as one.
You should also show the legs, i notice they had a good amount of detail, to bad i wasn't able to see more of it.
The polyflow was very clear and good it's a cool model after all. You should texture it
I kinda missed some stuff i wanted to say, i might come back about it later. Sorry for my horrible english but i just thought i'd share my opinion befor i forget to.
You know how to be critical with humour and charme.
|07 July 2010||#4|
Join Date: Jul 2009
You might consider just doing the rendering multiple times with the different passes and fading seamlessly between them (e.g. final becomes wireframe, wireframe becomes lit, etc...). It makes it flow more smoothly. If you want to keep the titles, you can put them in the corner when you fade to a specific pass. And by the way, you misspelled 'College' in the final info frame (unless you intended to say 'Collage').
If you attempt to fail and succeed, which have you done?
Last edited by Ject : 07 July 2010 at 10:46 AM.
|07 July 2010||#6|
Senior Vis. Designer
Teague Design Studios
Join Date: Aug 2002
Originally Posted by DoctorMonkeyFist: Your demo reel is one untextured model?
I asked the same thing myself.
Its not a demoreel, its a model showcase.
A few things, camera movements are obnoxious, theres a reason the turntable method is used so often.
The color transitions are just distracting and not needed.
In the intro, its hard to quickly and efficiently read your name\info, it should be clear\direct. People who go through reels want to go through them quickly, not have to syphen through the animations\colors\transitions to get your information.
Last edited by RmachucaA : 07 July 2010 at 02:11 AM.
|07 July 2010||#7|
Me, Myself, and I
Join Date: Jan 2007
rule #1) if you don't know how to animate a camera, don't animate a camera.
this is what we call in the industry, a 'vomit cam'. it's literally disorienting to watch and the bright orange background certainly isn't helping. take a look at other demo reels that are widely praised, and start writing down a list of things that they do (besides the models). things like: slow/subtle camera moves, neutral backdrops that don't compete with the focus (the models). soft transitions from wire to shaded to textured, etc.
this is just a critique on the presentation itself, as others have said- one untextured model is not a demo reel.
|07 July 2010||#8|
Join Date: Sep 2003
Thread automatically closed
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|