FXWars! FLAMETHROWER !: Josh Johnson, Freeform Entry

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Old 07 July 2010   #1
FXWars! FLAMETHROWER !: Josh Johnson, Freeform Entry

Well I'm very pumped for the challenge. It will be my first. I plan to incorporate my flame thrower into some RED footage that I will have some co-workers shoot for me. I will do all my matchmoving which will include some object matchmoving in SynthEyes and use Cinema 4D to create my flame thrower. Finally, I will composite everything in After Effects.

Here is my first rough simulation test that I made in about two hours. I have a lot to tweak and a lot more reference video to watch . I'm using the plugin Turblence FD .

Full Screen it to see the details.
http://www.vimeo.com/13049774

Attached a 'sliced' view as well.

-Josh
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Last edited by joshfilms : 07 July 2010 at 04:11 AM.
 
Old 07 July 2010   #2
oops, double post
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Last edited by Katachi : 07 July 2010 at 09:38 AM.
 
Old 07 July 2010   #3
Welcome!

You start quickly josh But indeed you have still a lot of work to do. It does not yet look like a flamethrower Josh, more like a candle flame, motion-wise also as the scale is not yet right (use a bigger scale). You need more explosive behavior (hard to get right timing here) and definetly a different flame look. You definetly need a nice combustion which does the trick.

What kind of flamethrower are you trying to achieve?

Looking forward to what you can come up with.
Keep it up & good luck
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Last edited by Katachi : 07 July 2010 at 09:47 AM.
 
Old 07 July 2010   #4
Thanks Samir for the welcome and the very constructive critique! I will work on all areas you suggested.

The flame thrower I want to achieve will be similar to these two videos will a bit of stylization.

http://www.youtube.com/watch?v=K2Qn_LkOhGg
http://www.youtube.com/watch?v=7dmE...feature=related

But yes I have a lot more work to do .

-Josh
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Last edited by joshfilms : 07 July 2010 at 05:17 PM.
 
Old 07 July 2010   #5
A new simulation and render trying to take the advice of Samir (thanks). Also, just watching more reference video and getting more familiar with TFD.

Still have a ton of work to do.

http://www.vimeo.com/13066741

-Josh
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Last edited by joshfilms : 07 July 2010 at 06:06 AM.
 
Old 07 July 2010   #6
So I completely re-did my flame thrower system. I'm using particles to drive it now. I think I'm on the right track now.

Here is a low res sim and SD resolution render.

http://www.vimeo.com/13080498

-Josh
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Last edited by joshfilms : 07 July 2010 at 08:21 PM.
 
Old 07 July 2010   #7
New Test V.04

http://www.vimeo.com/13102040

-Josh
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Old 07 July 2010   #8
On v0.4 the flames are starting to look great.
Is it still Turbulence FD or Thinking Particles?
 
Old 07 July 2010   #9
Thanks chrieon, yes I'm still using Turbulence FD and using a standard particle system driving the flames.

-Josh
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Old 07 July 2010   #10
hi josh the flames are awesome
 
Old 07 July 2010   #11
Thanks toufik! Haven't had a chance to work on this lately. Hope to get some free time.

-Josh
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Old 07 July 2010   #12
Sadly, three weeks have almost gone by before a new update. Work has been kicking my butt. Finally got some time yesterday to create a new simulation/render.

http://vimeo.com/13645552

-Josh
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Old 07 July 2010   #13
oh yeah, the same for me. Simply don´t find the time to work on my setup. :(

Anyway, your new test looks much better. The flaming is very nice in this one and the scale is much better. The smoke is maybe a little too turbulent and doesn´t fit the scale anymore though. The front could be longer for the scale maybe too.

keep it up
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Old 07 July 2010   #14
Thanks very much Samir for the input. I agree about the smoke being to turbulent. I'm using fire to create the smoke so it's using the flames turbulent settings (I think) so I may have to create the smoke in another pass.

Hope you get a chance to work on yours.

-Josh
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Old 07 July 2010   #15
Small update playing with the smoke per Samir's critques. Tried to make it more billowy and less turbulent using the same sim. I will probably end up making separate sims/renders for the smoke and fire and comp them together.

http://vimeo.com/13706339

-Josh
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