WIP : Zitty

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Old 09 September 2003   #1
WIP : Zitty

Well, they say the fun's in the journey so ... here I go. I have *no* drawing skills - i'm just hopeful that I'll learn alot from doing this.

Now c'mon you all, spill the beans!!
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Doug Horning
 
Old 09 September 2003   #2
The pizza face dwarf, brilliant! You can make really good use of displacement maps with this guy. More, more, more!
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Old 09 September 2003   #3
sketch link

Here's a link to the revolting Zitty. Needs more pizza face!

And thanks MyFault, i'll explore the displacement map idea, when I get there!!

http://www.geocities.com/modernhorse/Zitty.html
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Doug Horning
 
Old 09 September 2003   #4
LOL, I love the expression on that guy. He looks so forlorn.
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Zaryin
 
Old 09 September 2003   #5
Thanks Zaryin - its his face thats got him down. I actually think he looks a bit 'French' to my eyes. Like an unhappy old painter or something. Not really enough of dwarf. I'm still working on it. Thanks for looking.
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Doug Horning

Last edited by modernhorse : 09 September 2003 at 04:58 PM.
 
Old 09 September 2003   #6
more sketches

Just in case anyone's checking, i put some more sketches of Zitty on my page. I think he's settling in to himself a bit more. Thanks for any thoughts.

http://www.geocities.com/modernhorse/Zitty.html
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Doug Horning
 
Old 09 September 2003   #7
Hahaha! I love the third sketch. His expression made my morning! I hope you can capture that in your model. Nice concepts.

Jim
 
Old 09 September 2003   #8
Jim - Wow your kidding! Thank you very much. Your comment made my morning!
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Doug Horning
 
Old 09 September 2003   #9
unhappy old painter or something
and what's wrong with a painter dwarf???

love the style Doug. the character's coming across best in the third dwarf. (number 2 maybe should be a Giant type face?)
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fool at large!
 
Old 09 September 2003   #10
3RD it is then

Hooch -
I think you're right, third is the best of the bunch. And you know i hadn't looked at that 2nd one as a giant but i think i see that now. Always best to show your work I reckon. I really appreciate the comments you guys!! Motivation to go on.
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Doug Horning
 
Old 09 September 2003   #11
I also agree that the third would probably be best.
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Zaryin
 
Old 09 September 2003   #12
He is going to be a realy good test for displacement mapping. You might have to use a heavy mesh to get it to work well though. Good luck.
 
Old 09 September 2003   #13
I think you're right John. I think I'm gonna have to model some of those boils/zits right in the mesh. This is gonna be a major test for me I tells ya. (doug wonders to himself, what he has gotten himself into).
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Doug Horning
 
Old 09 September 2003   #14
first hang

Okay gang, as agreed here's the details ...

I'm modeling the hand for my dwarf. Trying to add a control point to the tip of one of the fingers, I select the control point, hit 'y' to insert and it adds the point within the spline not where I want it. So, I hit control x to undo and ...... A:M hangs. Restart the prog, and try the same thing again and ..... A:M hangs.

A:M 2003 10.5h

I'm sending it to Hash now.
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Doug Horning
 
Old 09 September 2003   #15
hand

Moving along ... slowly ....
here is a render of the hand(s) for my dwarf.

http://www.geocities.com/modernhorse/ZittyA.html
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Doug Horning
 
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