WIP : Zitty

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Old 09 September 2003   #1
WIP : Zitty

Well, they say the fun's in the journey so ... here I go. I have *no* drawing skills - i'm just hopeful that I'll learn alot from doing this.

Now c'mon you all, spill the beans!!
Doug Horning
Old 09 September 2003   #2
The pizza face dwarf, brilliant! You can make really good use of displacement maps with this guy. More, more, more!

Old 09 September 2003   #3
sketch link

Here's a link to the revolting Zitty. Needs more pizza face!

And thanks MyFault, i'll explore the displacement map idea, when I get there!!

Doug Horning
Old 09 September 2003   #4
LOL, I love the expression on that guy. He looks so forlorn.
Old 09 September 2003   #5
Thanks Zaryin - its his face thats got him down. I actually think he looks a bit 'French' to my eyes. Like an unhappy old painter or something. Not really enough of dwarf. I'm still working on it. Thanks for looking.
Doug Horning

Last edited by modernhorse : 09 September 2003 at 04:58 PM.
Old 09 September 2003   #6
more sketches

Just in case anyone's checking, i put some more sketches of Zitty on my page. I think he's settling in to himself a bit more. Thanks for any thoughts.

Doug Horning
Old 09 September 2003   #7
Hahaha! I love the third sketch. His expression made my morning! I hope you can capture that in your model. Nice concepts.

Old 09 September 2003   #8
Jim - Wow your kidding! Thank you very much. Your comment made my morning!
Doug Horning
Old 09 September 2003   #9
Quote: unhappy old painter or something
and what's wrong with a painter dwarf???

love the style Doug. the character's coming across best in the third dwarf. (number 2 maybe should be a Giant type face?)
fool at large!
Old 09 September 2003   #10
3RD it is then

Hooch -
I think you're right, third is the best of the bunch. And you know i hadn't looked at that 2nd one as a giant but i think i see that now. Always best to show your work I reckon. I really appreciate the comments you guys!! Motivation to go on.
Doug Horning
Old 09 September 2003   #11
I also agree that the third would probably be best.
Old 09 September 2003   #12
He is going to be a realy good test for displacement mapping. You might have to use a heavy mesh to get it to work well though. Good luck.
Old 09 September 2003   #13
I think you're right John. I think I'm gonna have to model some of those boils/zits right in the mesh. This is gonna be a major test for me I tells ya. (doug wonders to himself, what he has gotten himself into).
Doug Horning
Old 09 September 2003   #14
first hang

Okay gang, as agreed here's the details ...

I'm modeling the hand for my dwarf. Trying to add a control point to the tip of one of the fingers, I select the control point, hit 'y' to insert and it adds the point within the spline not where I want it. So, I hit control x to undo and ...... A:M hangs. Restart the prog, and try the same thing again and ..... A:M hangs.

A:M 2003 10.5h

I'm sending it to Hash now.
Doug Horning
Old 09 September 2003   #15

Moving along ... slowly ....
here is a render of the hand(s) for my dwarf.

Doug Horning
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