Blender now can use displacement maps !

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  09 September 2003
Blender now can use displacement maps !

Download the Python code from here:

And read the on-going discusion thread here:

Blender Power!!
Photography works (portfolio in the making)
  09 September 2003
I looking forward to a Blender displacement mode for mapped normals too. But until then this is just fine.
Modeling 3d objects on a 3d Beryl desktop. It's the 21st century, forreal.
  09 September 2003
Normal mapping is, compared with the other techniques, quite new in the CG world. Most of the ¨high end¨ apps still don't have it.... so I guess there is a loooong road before Blender will have normal mapping.

But ! Since the game engine is pendding a full re-write and normal mapping is mostly used for games.... the developers could give us a big surprise (but that is only me speculating)
Photography works (portfolio in the making)
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 06:49 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.