Copy Interactive Skinning

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  05 May 2010
Copy Interactive Skinning


Has anyone had experience with the new interactive skinning method?

I'm trying to set up a rig that uses the same interactive skinning capsules for multiple characters (I need it done this way - copying skin weights is not the solution). The capsule settings are not stored on the joint (which would make this particular thing easy to do) but seem to be stored on a node called skinBinding which connects to the skin cluster's bindVolume.
I've tried piping in skinBinding1 to skinCluster2 but that isn't cutting it and the two meshes have different capsule settings applied to the same joint. I've also tried piping in all the attributes from skinBinding1 to skinBinding2, no luck. The joints just pipe in the same attributes to the different skinBinding nodes, so I'm a bit at a loss here.

Cheers guys,
  05 May 2010
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