New FurryBall 1.2 - Maya Realtime renderer

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  05 May 2010
New FurryBall 1.2 - Maya Realtime renderer

FurryBall 1.2 -

New features in version 1.2 - (May 2010)

  • Realtime Subsurface shader with presets (eg. human skin shader)
  • Realtime Translucency rendering
  • Realtime Displacement maps (DX11 only)
  • Maya 2011 support (In next hotfix in June)
  • New hair system with per-face selection and better Maya integration
  • DirectX 11 support
  • Multi-core CPU support for some operations
  • Triangle subdivisions (DX11 only)
  • Adaptive tesselation (distance, silhouette or displacement map adaptive)
  • Image sequence textures
  • Color balance for all textures

is the first unique real-time GPU renderer in production quality implemented directly into Maya.
No more time-consuming exports, waiting and tuning in new applications!!
You can see your render in real-time with bumpmaps, textures, soft shadows, reflections and refractions,ambient occlusion and color bleeding
, depth of field and many other features directly in Maya viewport. No more waiting for render! FurryBall is about 30-300x TIMES faster than CPU renderers on regular Graphics card. (All those images was redered using Geforce GTX 285)

FurryBall team
FurryBall - Real-time GPU renderer for Maya

Last edited by furryball : 05 May 2010 at 09:44 AM.
  05 May 2010
impressive - SSS in a GPU renderer. I'd try out the demo but I'm on a Mac. looks great tho.
  05 May 2010
I can't wait to check this out when the maya 2011 plugin is released.
  05 May 2010
Wow! Awesome!
  05 May 2010
not bad! looks like furryball gets more and more Mature...
keep it up guys!
  05 May 2010
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