CGTalk > Software > Autodesk Maya > Maya Rendering
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 05-29-2010, 09:41 AM   #1
furryball
Expert
 
furryball's Avatar
portfolio
AAA Studio
AAA Studio
Prague, Czech Republic
 
Join Date: Nov 2009
Posts: 211
New FurryBall 1.2 - Maya Realtime renderer

FurryBall 1.2 - http://furryball.aaa-studio.eu/

New features in version 1.2 - (May 2010)



  • Realtime Subsurface shader with presets (eg. human skin shader)
  • Realtime Translucency rendering
  • Realtime Displacement maps (DX11 only)
  • Maya 2011 support (In next hotfix in June)
  • New hair system with per-face selection and better Maya integration
  • DirectX 11 support
  • Multi-core CPU support for some operations
  • Triangle subdivisions (DX11 only)
  • Adaptive tesselation (distance, silhouette or displacement map adaptive)
  • Image sequence textures
  • Color balance for all textures


FurryBall
is the first unique real-time GPU renderer in production quality implemented directly into Maya.
No more time-consuming exports, waiting and tuning in new applications!!
You can see your render in real-time with bumpmaps, textures, soft shadows, reflections and refractions,ambient occlusion and color bleeding
, depth of field and many other features directly in Maya viewport. No more waiting for render! FurryBall is about 30-300x TIMES faster than CPU renderers on regular Graphics card. (All those images was redered using Geforce GTX 285)




__________________
FurryBall team
FurryBall - Real-time GPU renderer for Maya

Last edited by furryball : 05-29-2010 at 09:44 AM.
 
Old 05-29-2010, 03:47 PM   #2
cgbeige
Expert
 
cgbeige's Avatar
portfolio
Dave Girard
Opinions are mine. You can't have them.
San_Francisrococo, USA
 
Join Date: Jul 2005
Posts: 7,002
impressive - SSS in a GPU renderer. I'd try out the demo but I'm on a Mac. looks great tho.
 
Old 05-30-2010, 01:45 AM   #3
SheepFactory
Expert
CGSociety Member
portfolio
x y
Canada
 
Join Date: Dec 2001
Posts: 16,141
I can't wait to check this out when the maya 2011 plugin is released.
 
Old 05-31-2010, 08:57 AM   #4
nevajno
New Member
Alexey
Russia
 
Join Date: Mar 2005
Posts: 16
Wow! Awesome!
 
Old 05-31-2010, 09:27 AM   #5
bjoern
pling
 
bjoern's Avatar
b balu
bad boy
Digital dong dong ;)
Vancouver,
 
Join Date: Jun 2002
Posts: 695
not bad! looks like furryball gets more and more Mature...
keep it up guys!
__________________
regards
bjoern
 
Old 05-31-2010, 09:27 AM   #6
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,480
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:23 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.