New FurryBall 1.2 - Maya Realtime renderer

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Old 05 May 2010   #1
New FurryBall 1.2 - Maya Realtime renderer

FurryBall 1.2 - http://furryball.aaa-studio.eu/

New features in version 1.2 - (May 2010)



  • Realtime Subsurface shader with presets (eg. human skin shader)
  • Realtime Translucency rendering
  • Realtime Displacement maps (DX11 only)
  • Maya 2011 support (In next hotfix in June)
  • New hair system with per-face selection and better Maya integration
  • DirectX 11 support
  • Multi-core CPU support for some operations
  • Triangle subdivisions (DX11 only)
  • Adaptive tesselation (distance, silhouette or displacement map adaptive)
  • Image sequence textures
  • Color balance for all textures


FurryBall
is the first unique real-time GPU renderer in production quality implemented directly into Maya.
No more time-consuming exports, waiting and tuning in new applications!!
You can see your render in real-time with bumpmaps, textures, soft shadows, reflections and refractions,ambient occlusion and color bleeding
, depth of field and many other features directly in Maya viewport. No more waiting for render! FurryBall is about 30-300x TIMES faster than CPU renderers on regular Graphics card. (All those images was redered using Geforce GTX 285)




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FurryBall team
FurryBall - Real-time GPU renderer for Maya

Last edited by furryball : 05 May 2010 at 09:44 AM.
 
Old 05 May 2010   #2
impressive - SSS in a GPU renderer. I'd try out the demo but I'm on a Mac. looks great tho.
 
Old 05 May 2010   #3
I can't wait to check this out when the maya 2011 plugin is released.
 
Old 05 May 2010   #4
Wow! Awesome!
 
Old 05 May 2010   #5
not bad! looks like furryball gets more and more Mature...
keep it up guys!
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regards
bjoern
 
Old 05 May 2010   #6
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