09 September 2003 | |
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New Member
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Pav
TD & Tool Developers
Malaga,
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linked instances problem
Anyone knows how to solve the following problem I'm having with instances and MaxScript?.
I have two objects A and B, the first one ( A ) it's parented to the second one, but when I instance both objects as Cand D the object D it's parented to A instead to his real father C. If I do the same by myself instead though MaxScript it works perfectly, any help?. Thank you very much in advance. |
09 September 2003 | |
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smarter than I look
for sale or rent!
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This is actually the behavior I would expect. You'll want to explicitly parent D to C by setting $D.parent=$C, that should give you the result you want.
RH |
09 September 2003 | |
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Thanks LFShade
I'd put that easy example to tell you problem. But... the real problem is this.. I have a character studio biped, this biped is parented to a dummy. How I can instance the dummy (and the biped) in a easy way? Thanks in advance |
09 September 2003 | |
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smarter than I look
for sale or rent!
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I haven't ever looked into CS, so I'm not sure. I think it would be a lot more complicated, though, since cloning an entire heirarchy (especially a character rig) can get tricky. Sorry, someone with more CS knowledge may have the answer
![]() RH |
09 September 2003 | |
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New Member
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Thanks anyway LFShade
![]() I make a script than instance automatically a hierarchy ![]() It runs perfectly with geometry ![]() ![]() I'm goint to post a new thread asking for bipeds instances Last edited by agedito : 09 September 2003 at 10:43 AM. |
01 January 2006 | |
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