|05-16-2010, 12:21 PM||#1|
Join Date: Mar 2010
normal map stain at high density edges
Hello everyone (sorry for my english)
The title is not very clear , so I add a screenshot
As you can see , there are weird stains where you can see high density edges on the mesh (Yeah I know , it's bad but if I dont do so , the mesh will spherize in a way I dont want when i'll subdivide in Zbrush).
I have almost finished my graduation project (high school art course) but this problem stays and I tried during 3 hours to make something which works without achieved it (I use Cage , but I loose details and the normal map looks a little bit random)
thank you for helping me guys !
|05-16-2010, 12:21 PM||#2|
Lord of the posts
Join Date: Sep 2003
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