Poly Count Problem with Retoplogy Tool in ZBrush 3.2

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  05 May 2010
Poly Count Problem with Retoplogy Tool in ZBrush 3.2

Hi guys, I'm having a problem using Retopology in ZBrush 3.2. I have successfully retopologized one model with no problem, but I'm having an issue with it for my subsequent models.

Let's say I have a model with 32,000 polys. When I have tried to Retopologize, the tool tells me, "ZBrush can only handle 12,000 polys", which I don't understand since I can't find any info on it in tutorials, and it seemed to work before on my first model.

I'm not sure if I have to do something extra (like Decimate), if it's some sort of glitch, or if it's attached to memory somehow...my laptop's running at 1.8 GHz with 3 gigs of RAM.

If you can help me with this roadblock that'd be great...thank you in advance!
Look, what would you have done with Kane, hmm? You know his only chance of survival was to get him in her. ~Ash, Alien, 1979
  05 May 2010
15,000 is the maximum polycount for tools you can load into the edit topology. The mesh you can load into the Rigging menu to use as the base doesn't have a limit. The limit is a limit, nothing to do with memory, no way round it. Go down a subdivision level, you project onto the mesh with an adaptive skin value anyway.
  05 May 2010
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