texturing fractures

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  05 May 2010
texturing fractures

Whats the best way to texture a fractured object and all its fractured pieces? What do people normally do when they've got 50-100+ fractures?


Last edited by brainycomp : 05 May 2010 at 09:11 PM.
  05 May 2010
Try Blascode http://www.blastcode.com/
  05 May 2010
A little pricey...any other ideas?
  05 May 2010
Shit BlastCode...Not good @ all
  05 May 2010
I dont know which other plugins does but with Pulldownit the texture coords are preserved after shattering, in addition it creates a new material for the cutted faces.



Last edited by DynamicBoy : 05 May 2010 at 01:18 AM.
  05 May 2010
Ooooh what a tease! Im on a mac...so no pulldownit for me. :(
  05 May 2010
Ah, Mike, Ididnt aware it were you, just tell me your email in a private message and I will send you the first beta for Mac as soon as it is ready

  05 May 2010
Thanks! Just sent you that message. Look forward to hearing back from you.

If anyone's got any other ideas in the meantime, please let me know!
  05 May 2010
fracture script on creative crash

My Fracture script now will map the faces that have been cut when using the polycut option. If you use the boolean option then it will map the faces from the plane that is booleaned out.

It also now will assign a Red shader to the cut faces in the polycut option. If you use the Boolean option then it will assign it Lambert1.. For some reason maya will crash if i try to assign a shader to a boolean operation.

  05 May 2010
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