Mental Ray buffers not anti-aliasing transperency

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  04 April 2010
Mental Ray buffers not anti-aliasing transperency


I've got a ton of MIA_X_PASSES materials with transparency's (basically 2d flats) plugged into cutout opacity. When i render out the buffers, they have no anti-aliasing around the cutouts. It's really annoying, any ideas?

  05 May 2010
fixed, used mipmap as the filter.
  05 May 2010
Check the alpha channel?

Perhaps you have pre-multiplied turned off.
  05 May 2010
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