Microscope Elements, (3D)

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Old 09 September 2003   #1
Microscope Elements, (3D)



Title: Microscope Elements
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These images are part of an experiment series for testing shading, displacement and post effects in Realsoft 3D (more images can be found here art.bt-3d.de ). I've written the microscope shader in VSL some time ago and still tweak it.
 
Old 09 September 2003   #2
awesome! it makes those 'things' look very organic, and microscopic, indeed!

some electro-microscopes also use colors, are youplanning to use colors too?
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Old 09 September 2003   #3
I think your pictures look really cool and i've tried to make some of those too (besides 3d i'm a biochemist), but i'm writting this reply mostly to correct Thekkur ... scanning electron microscopes (SEM) don't work with colors, because they 'see' with electrons, it works kind of like a radar, so they don't show color. Color sometimes is added later by the scientist or some cg artist to enhance the pic.

great pics!
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Old 09 September 2003   #4
I Like it the most in this forum yeah I meant that
its wowwwwwwwwwwww
this all I can say perfect work
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Old 09 September 2003   #5
wow..
thats great, i like the colors..
 
Old 09 September 2003   #6
real great! good work!
 
Old 09 September 2003   #7
Best microscopic shader I have seen to date.

Amazing image.
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Old 09 September 2003   #8
WOW!

that is some beautiful work you have!

Thanks so much for sharing!!
 
Old 09 September 2003   #9
WONDERFUL !

Beautiful imagery that really captures the look and feel of SEM, but with added dynamics.

Very inspiring.
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Old 09 September 2003   #10
Done in Realsoft eh? Well I'm definately impressed with the look! Well done!
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Old 09 September 2003   #11
Look awesome! Very nice effect!!
 
Old 09 September 2003   #12
Reminds me of Metroid Prime for the Gamecube... it has something similar when you start the game.
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Old 09 September 2003   #13
Wow, that is neat looking, it reminds me too of the microscopic things at the beginning of metroid prime.
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Old 09 September 2003   #14
Very nice shader work and nice cilia. As a medical illustrator, I can appreciate how hard it can be to "get that look". Here comes my barrage of questions:

Did you use the new hairshader in RealSoft to get some of the finer fibrils? What type of geometry did you use - nurbs, polys, etc... Did you use displacement maps along with bumps? Is this a pure rendering or were the post effects like the glow(bloom) added in post? May we see some wireframes?

I hope that wasn't too many questions
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Old 09 September 2003   #15
Fantastic!

I'm wondering if you can post some wireframes? I'm just curious to see how much is modeled and how much is displacement/shader magic.
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