muscles

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 09 September 2003   #1
muscles

Hi everyone!

This is a guy I have been modeling with Maya´s Sculpt polygons tool. There´s no perfect anatomical accuracy, I just wanted to try modeling a fully muscled character.
All comments welcome, I hope you like it.




 
Old 09 September 2003   #2
hello klesk33. I noticed you have a nice model going there. It's obvious that you are aware of where most of the distinguished muscle bodies are. Your's is going to be hard to critique because your model only needs to be fine tuned.

I have a few suggestions that may improve the look of the model. Pull the inside of the forearm outside the thumb area. From the shot you have, it looks like the inside (towards the torso) of the forearm joins with the outside at the thumb. The lower mass of the inside of the forearm should go on the palmar side of the arm.
I noticed you had some detail the ribs area. I'm not sure if that is those are the serratus anterior muscles or if those are the ribs being exposed. If they are the serratus muscles then bring them back a little more and especially the upper serratus finger/strand. The serratus should generally form a backwards 'C' shape. If you aren't using bodybuilder reference you should look in some bodybuilder magazines for this muscle group. It is a difficult area to model. If those finger strands are the rib cage then you should bring them closer to the edge of the rib cage.
Let the abdominals bulge a little more. They seem a little flat at this point.
If you do not understand my suggestions then I may need to draw over your rendered picture. I would need your permission to do that.
I know I deal out harsh critiques, but I only wish the best for you and your work. You have a superb model going. Keep up the good work.

Last edited by artistx : 04 April 2004 at 08:53 PM.
 
Old 09 September 2003   #3
Looks good, I just wanted to ask a few questions. As I have used sculpt poly before but with less than desired results. I think it has to do with the arrangement of the muscle edges, and with my really poor table.

1. Did you only use scult poly, and if so what did you start from

2. Did you use a tablet? Probably, so what kind?

3. How long did it take? What was your method, and reference?

Well, I just ask these questions because Mayas scult poly seems powerful, just for some reason not for me.
 
Old 04 April 2004   #4
I did use the polygon sculpt tool and I started from a basic smoothed mesh. Now I have learned more and I have realized it was a too smoothed mesh, it has an excessive number of polygons.
It may look good but it weights a ton and if I wanted to do a setup and animate it , it would be hell.
No I didnt use a table, I did it with mouse (anyway I have studied anatomy a lot, this is the secret for muscles to look good)
I did a detailed muscles sketch first, a front and side view and worked it from there.
 
Old 04 April 2004   #5
Well, you inspired me... so here's one of my poor renders.
 
Old 04 April 2004   #6
try this
Attached Images
File Type: jpg dude gray back smooth2.jpg (19.1 KB, 134 views)
 
Old 04 April 2004   #7
That looks great man, great job!!
Anyway I have changed my modeling techniques. I think poly-loop is a better way to model muscles.
This is a character I have done using poly-loop. Lots less polygons and good results.
http://cube.phlatt.net/forums/spira...php?TopicID=889
 
Old 04 April 2004   #8
that looks cool mate. it reminds me of a guy that i train with at Martial Arts, he is really small and basically built like that

Nice model
 
Old 04 April 2004   #9
Hey, thanks mine was poly loop, mostly quads for subd purposes. I simply don't have the computing power to sculpt muscles, and like you said, it's unnecessary and impractical as compared to edge loops.
 
Old 01 January 2006   #10
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:12 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.