Master Zap skinplus problem >

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  03 March 2010
Master Zap skinplus problem >

Hi All ,

i use 3ds max 2009 64 bit

i have problems with Master Zap's skin shader - SSS Skinplus

I cant seem to make this work in max...

I downloaded the SSS Fast Skin+, Then I made a Blend and put the fast SSS+ in the Material 1 slot and a Arch & Design material in Material 2 slot, but the SSS material isnt doing its thing...
am I doing something wrong?

here is example :

the sceen

Skinplus only :

Blend material - Skinplus + Arch & Design :

A mad farmer falls in love with his pig and has mutant piglets with it.

Last edited by ceco : 03 March 2010 at 08:11 PM.
  03 March 2010
Unfortunately, it seems that using blend material breaks the skinplus sss, I've encountered it as well. The composite material doesn't seem to work either. I think your best bet is clever usage of maps to control where the scattering should be visible - skinplus has most of the controls of the Arch&Design shader, so you can get the reflections that way. That's the whole point of skinplus - the default sss shader lacks those controls, hence the need of 'combining' them. Skinplus is already 'combined'.
"Life is not a problem to be solved, but a reality to be experienced" - F. Herbert
10 CGChallenge entry
  03 March 2010
Thanks azazel
A mad farmer falls in love with his pig and has mutant piglets with it.
  03 March 2010
Yes, using "Blend" breaks the connection between the lightmapping shader in Skin+ and the material node by putting the "Blend" node in between.

This is exactly _why_ the Skin+ exists - to be able to combine an A&D material with the SSS shaders.

The only way to make the mix you want (two A&D materials and an SSS shader) would be to make a new phenomena like skin+, something like a "skin+two"

Mr Zap Andersson - Random Rendering Guy at Autodesk Inc.
Zap's Tips: | Stuff: | Follow me on TWITTER
  03 March 2010
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:59 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.