Character: its hand

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Old 09 September 2003   #1
Character: its hand

Hi, this is a hand for a female character.

Can someone help me on the edges of the nuckles and the parts between the fingers?

The hand structure just looks terrible compared to the body I made. Perhaps hands are just harder. I'm stumped on where edges should go to create natural-looking (subtle) nuckles, and the tendons that go down the palm as well.




Last edited by gopherCG : 09 September 2003 at 05:24 PM.
 
Old 09 September 2003   #2
You don't have enough geometry. You'll need mre than just boxes for the fingers if you want more detail.

Don't think of the fingers as boxes but as cylinders, try 8 segments and see if you bring that detail back into the hand. This should give you enough geometry to work with for the tendons.
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File Type: jpg hands.jpg (18.4 KB, 103 views)
 
Old 09 September 2003   #3
Ah...I see.

Thanks for the reference, and I'll try octagonal fingers.
 
Old 09 September 2003   #4
Just remember that fingers are not hot dogs, no matter how much geometry you use.

A cross section of a finger doesn't look round. It looks squarish.
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Old 01 January 2006   #5
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