collapsing bitmaps? :-s

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  03 March 2010
Unhappy collapsing bitmaps? :-s

i have a question
i have an object with multiple mat ids and each id is unwrapped separately (each material is using it's own bitmap).
is there a way to "collapse" all the bitmaps into a single one so that the object will only use one bitmap?

I'm using 3d max 2009
  03 March 2010
Check the "Render To Texture" feature.

- Neil
  03 March 2010
thanks for the replay
i've checked you're cool tutorial page (especialy the tutorial regarding quadrants) but it's not helpfull enough because some materials are wrapped using unwrap uvw and some with uwv map so it's pretty messy.
i should probably try and remap all mats
  03 March 2010
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