Z-depth not work, how I wrong?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Display Modes
  03 March 2010
What is it you're trying to do with the AddChannels node?

I think what you actually want to be using is the Shuffle node (or ShuffleCopy if you want to pull the channels into a different image stream)
__________________
Hugh Macdonald
nvizible
 
  03 March 2010
I have no idea how my post ended up above yours there... Mine was meant to be the reply!

My posts here are in response to this post
__________________
Hugh Macdonald
nvizible
 
  03 March 2010
Z-depth not work, how I wrong?

Hi everybody,

I searched different tutorial about use of zdpeth channel on nuke but without result.

Here a picture of my problem. I rendered my sequence in 2 different tipe, directly on *.exr format (with alpha-zpedth and velocity) and simply in a sequence with different channel...diffuse,reflection,zpedth,velocity etc etc...

In both case when I use the "Zblur" on nuke I see only one plane of 3. And if I see the zdepth channel directly in viewer is completly black! This is that I use the .exr file is I use the "addchannel" to add my zdepth sequence to zdepth layer in nuke.

How you see in picture, on the left side I have the simple zdepth sequence, and on the right the zdepth view...black!!

__________________
Wip XA-20 Transformer

-----
L'homme regarde la fleur
La fleur sourit
-----
 
  03 March 2010
AH ok. I need the shuffle and not the add channel ? ok I try
__________________
Wip XA-20 Transformer

-----
L'homme regarde la fleur
La fleur sourit
-----
 
  03 March 2010
The AddChannel node is for adding in new channels with a constant value (0 in your case here). The Shuffle node is for rearranging what channel data in in which channel, which is what you want.
__________________
Hugh Macdonald
nvizible
 
  03 March 2010
Thanks Hugh ... now t's work ! thanks

the green plane in zblur not see corerctly..but I suppose is a problem of my zdepth output from max.



Thanks again
__________________
Wip XA-20 Transformer

-----
L'homme regarde la fleur
La fleur sourit
-----
 
  03 March 2010
Hugh...another question...and for velocity pass? same procedure? beacuase I try, but if I choose motion on shufflecopy I have only uv coordinate but my velocity pass is a rgb...with 3coordinate..or not?
__________________
Wip XA-20 Transformer

-----
L'homme regarde la fleur
La fleur sourit
-----
 
  03 March 2010
Most of the time when you're applying your motion blur in comp, you're only applying 2D motion blur (X and Y) and ignoring the Z component. It really depends on how you're going to be actually working with the motion pass.
__________________
Hugh Macdonald
nvizible
 
  03 March 2010
Thanks Hugh for your support.

here a link of my thread when a Posted now a link of my video.


Thanks so much
__________________
Wip XA-20 Transformer

-----
L'homme regarde la fleur
La fleur sourit
-----
 
  03 March 2010
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:47 AM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.