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#1 |
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Frequenter
Chad Dombrova
Sr. Technical Director
Luma Pictures
USA
Join Date: Dec 2004
Posts: 161
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PyMEL included in Maya 2011
By now you may have seen the announcements for Maya 2011. It's my pleasure to tell you that PyMEL will be shipped with Maya, right alongside the maya python package. Those of you still sitting on the fence can now safely get off
![]() PyMEL is still open source and will stay that way. the PyMEL team is responsible for delivering a stable version of PyMEL to Autodesk for each release, and PyMEL's unit test suite is now run as part of Maya's testing framework, so if Autodesk makes a change that break something, we'll all know about it. The version of PyMEL included with 2011 will be 1.0.0, but we will still be doing point releases that you can install over top of the pre-installed version in the usual ways. we actually have a 1.0.1 with fixes discovered since the 2011 code freeze that we'll release shortly. the current set of installation instructions should work across all versions, including 2011. those of you who have tested 1.0 now have some insight into why the installation became more complex: pymel 1.0 comes with modifications to the maya package that are now standard with 2011, but which need to be installed for prior versions of Maya. the official repo for PyMEL is now on github:http://github.com/LumaPictures/pymel git and github are a great way for various users and studios to collaborate on this project. if you go to "network" you can already see we have several users who have forked the pymel project and put in their own features and bug fixes, which we then review and pull in to the main repo (andrew, i'll get to yours soon, i swear!). I hope that you and your studio will do the same. the official homepage and issue tracker for PyMEL is still googlecode: http://code.google.com/p/pymel/ -chad |
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#2 |
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python rulez
Kimmo Ala-Ojala
3D artist/tools
Housemarque
Helsinki,
Finland
Join Date: May 2005
Posts: 450
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damn, am I the onlyone using native python in maya cos everybody is talking about this pyMel
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#3 |
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HighEnd3D deserter
Naughty Nathan
Technical Artist
Sony SCEE Liverpool
Manchester,
United Kingdom
Join Date: May 2008
Posts: 2,219
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don't worry Kojala, you're not the only one!
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#4 |
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Lord of the posts
Jan Berger
Character TD
USA
Join Date: Apr 2003
Posts: 2,084
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I use straight python as well. Mostly for API stuff.
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#5 |
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Frequenter
Pritish Dogra
Lead Rigger/Senior Animator
Ettamogah Entertainment
Melbourne,
Australia
Join Date: May 2004
Posts: 229
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Ditto here
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#6 |
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Tech Bot
Guido Neumann
Senior Technical Animator, Game Animator
Gaming Minds Studios
Bielefeld,
Germany
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seems that its time to switch to pyMel.
I always hated the default python implementation, but learned it anyway. __________________
Last edited by GiantG : 03-11-2010 at 08:31 AM. |
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#7 |
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trying to visualize 'i'
Maulik Kataria
Geeky Artist
Bergen,
Norway
Join Date: Feb 2006
Posts: 786
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Congratulations. It's a good step forward.
People might hate the default python implementation, but I think the purpose might be to give a very similar structure of mel usage in python.So people can move to python quickly. __________________
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#8 |
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w°°t
eRiC Werner
pyroTechnical Artist
Berlin,
Germany
Join Date: Jun 2003
Posts: 616
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Congrats Chadrik!
I was well aware of pyMel but I think I avoided using it because it was a plugin and peeps would need to install it to use code from me. Now that wall just fell! Another reason to start through with py already ![]() __________________
goodsoul.de |
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#9 |
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Lord of the posts
![]() Join Date: Sep 2003
Posts: 905,585
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Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
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