ZBrush Hair texture

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  03 March 2010
ZBrush Hair texture

I have a hair model created in Maya, and was added a texture for displacment using ZBrush.
the model is fairly low res but not too much.
I noticed that only when I raise the poly count a lot, the displacment is seen well in a render.
is there a way to show the details of texture without raising the poly count so much ?
  03 March 2010
I don't know anything about Maya, but...

In Max there is a way to do displacement that modifies the existing verts according to the displacement map. That way needs dense geometry.

There is also a Displacement channel in (some?) materials that the renderer takes care of all the subdivision for. I know Mental can do it. I think the Max scanline renderer just can't. If you are using Mental (or vray or maxwell or...), check your materials for a way to apply displacement through them. You may then also have to find a renderer specific option (under "renderer: Options" or something) that says to turn on displacement handling.
  03 March 2010
Yes, Maya has that option. thanks..
  03 March 2010
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 05:40 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.