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Old 03-01-2010, 05:33 PM   #1
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Amit D
Join Date: Oct 2008
Posts: 585
ZBrush Hair texture

I have a hair model created in Maya, and was added a texture for displacment using ZBrush.
the model is fairly low res but not too much.
I noticed that only when I raise the poly count a lot, the displacment is seen well in a render.
is there a way to show the details of texture without raising the poly count so much ?
Old 03-02-2010, 09:06 PM   #2
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Peter M. Gruhn
Medfield, USA
Join Date: Jul 2008
Posts: 648
I don't know anything about Maya, but...

In Max there is a way to do displacement that modifies the existing verts according to the displacement map. That way needs dense geometry.

There is also a Displacement channel in (some?) materials that the renderer takes care of all the subdivision for. I know Mental can do it. I think the Max scanline renderer just can't. If you are using Mental (or vray or maxwell or...), check your materials for a way to apply displacement through them. You may then also have to find a renderer specific option (under "renderer: Options" or something) that says to turn on displacement handling.
Old 03-02-2010, 09:53 PM   #3
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Amit D
Join Date: Oct 2008
Posts: 585
Yes, Maya has that option. thanks..
Old 03-02-2010, 09:53 PM   #4
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