09 September 2003 | |
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Shitscared
Project Leader
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![]() Hi Guys'n'Girls
A annoying particle question. I’m emitting a load of particles from a small volume above a ground plane, which I have set as a collision object. Yes I am trying to complete a fountain spurt. The trouble I am having is that throughout the animation some particles start below the ground plane. I find gaps created within the stream, as this should be constant/continuous thin water stream. I have tried recreating and defining a new ground plane as well as changing the radius and emitter type of the particle. Anyone have any ideas? ![]() |
09 September 2003 | |
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He Biertje?
Student / Teacher
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You can place the emmiter a little more above the groundplane and model an foutainpipe beneath it that doesn't collide with the particles.
:: Galactor :: |
09 September 2003 | |
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Shitscared
Project Leader
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starting/bounce positions
Yes I have tried that. The thing that looks strange is that the fountain starts higher than where the particles collide with the ground on the way down. I need the starting position to be the same as the bounce/collide position.
Regards Ken ![]() |
01 January 2006 | |
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Expert
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