Destroyed City

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  02 February 2010
Post Destroyed City

Hi guys!

At the 2009 Blender Conference I presented a tutorial on how to use the new smoke simulator. Ever since then I've wanted to put the smoke simulator to the ultimate test. So I've spent the last 3 months using it in a production pipeline to see how it would perform in a complex scene.

I chose to visualize New York city after a distasterous earthquake.

The city is a camera mapped photo, but everything else is 3d.

Watch the animation in HD!


As a bonus I've also included an Introduction to Smoke Simulation tutorial and Making-Of:

Watch the tutorial in HD!

  02 February 2010

Wow, never would have done something like this myself. i really liek how the music gets louder when the building falls down and also the smoke is really well done O:
  02 February 2010
I liked this video very much! Nice smoke and sound editing!
  02 February 2010
Thanks guys! I realized about halfway through the project that it was a bit ambitious and I nearly gave up. But it worked out in the end
  02 February 2010
Thumbs up

I like the concept Idea...great realization!!

  03 March 2010
That looks really good. Nice job! My only concern is the distance buildings on fire, the smoke feels out of place. As if it should look thicker. But still good work.
  03 March 2010
Hey that was pretty sweet! Nice work. I think the lighting/rendering needs another pass, but I realize that wasn't the purpose of this. The smoke looked nice in the foreground. When it was close up it was good. I don't think it was quite as successful in the distance because it still seemed the same scale as the smoke in the foreground. I think that if it was scaled down a lot and it's features were much smaller, then it would be more convincing that it was that far away. Overall though it was nifty. I really liked the way you revealed the whole scene, that was pretty creative!
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  03 March 2010
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