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Old 02-15-2010, 05:11 PM   #1
Blender Guru
redbyte's Avatar
Andrew Price
Sheldon, Australia
Join Date: Dec 2004
Posts: 369
Post Destroyed City

Hi guys!

At the 2009 Blender Conference I presented a tutorial on how to use the new smoke simulator. Ever since then I've wanted to put the smoke simulator to the ultimate test. So I've spent the last 3 months using it in a production pipeline to see how it would perform in a complex scene.

I chose to visualize New York city after a distasterous earthquake.

The city is a camera mapped photo, but everything else is 3d.

Watch the animation in HD!


As a bonus I've also included an Introduction to Smoke Simulation tutorial and Making-Of:

Watch the tutorial in HD!

Old 02-15-2010, 05:45 PM   #2
Eat this Pumpkin
aerox21's Avatar
Inari, Finland
Join Date: Feb 2010
Posts: 13

Wow, never would have done something like this myself. i really liek how the music gets louder when the building falls down and also the smoke is really well done O:
Old 02-15-2010, 08:29 PM   #3
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Victor Pavlovich
Lvov, Ukraine
Join Date: Jan 2009
Posts: 138
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I liked this video very much! Nice smoke and sound editing!
Old 02-16-2010, 06:04 AM   #4
Blender Guru
redbyte's Avatar
Andrew Price
Sheldon, Australia
Join Date: Dec 2004
Posts: 369
Thanks guys! I realized about halfway through the project that it was a bit ambitious and I nearly gave up. But it worked out in the end
Old 02-16-2010, 04:52 PM   #5
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Matteo Carniato
Join Date: Jul 2004
Posts: 273
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Thumbs up

I like the concept Idea...great realization!!

Old 03-05-2010, 09:53 PM   #6
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Eldridge Felder
3D Artist
Denver, USA
Join Date: Jan 2004
Posts: 499
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That looks really good. Nice job! My only concern is the distance buildings on fire, the smoke feels out of place. As if it should look thicker. But still good work.
Old 03-07-2010, 05:34 PM   #7
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Jack Ebensteiner
Ringling College of Art&Design
Sarasota, USA
Join Date: Oct 2008
Posts: 51
Hey that was pretty sweet! Nice work. I think the lighting/rendering needs another pass, but I realize that wasn't the purpose of this. The smoke looked nice in the foreground. When it was close up it was good. I don't think it was quite as successful in the distance because it still seemed the same scale as the smoke in the foreground. I think that if it was scaled down a lot and it's features were much smaller, then it would be more convincing that it was that far away. Overall though it was nifty. I really liked the way you revealed the whole scene, that was pretty creative!
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Old 03-07-2010, 05:34 PM   #8
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