|02 February 2010||#1|
Join Date: Dec 2004
At the 2009 Blender Conference I presented a tutorial on how to use the new smoke simulator. Ever since then I've wanted to put the smoke simulator to the ultimate test. So I've spent the last 3 months using it in a production pipeline to see how it would perform in a complex scene.
I chose to visualize New York city after a distasterous earthquake.
The city is a camera mapped photo, but everything else is 3d.
Watch the animation in HD!
As a bonus I've also included an Introduction to Smoke Simulation tutorial and Making-Of:
Watch the tutorial in HD!
Read more at BlenderGuru.com
|03 March 2010||#7|
Ringling College of Art&Design
Join Date: Oct 2008
Hey that was pretty sweet! Nice work. I think the lighting/rendering needs another pass, but I realize that wasn't the purpose of this. The smoke looked nice in the foreground. When it was close up it was good. I don't think it was quite as successful in the distance because it still seemed the same scale as the smoke in the foreground. I think that if it was scaled down a lot and it's features were much smaller, then it would be more convincing that it was that far away. Overall though it was nifty. I really liked the way you revealed the whole scene, that was pretty creative!
|03 March 2010||#8|
Join Date: Sep 2003
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