Retopologize question

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Old 02 February 2010   #1
Retopologize question

Hello all,
I have a question regarding retopologizing in Zbrush. I have a high poly mesh from Poser (OBJ export), that is already unwrapped and textured. I need to take it into Maya to be rigged for animation, but its almost impossible without retopologizing it and making it a lower polygon model. Is there any way to retopo this model in zbrush or any other software, to get a lower poly count, but keeping the UV mapping intact so I can reuse the textures?
Thanks!
 
Old 02 February 2010   #2
Have a look at this. Zbrush to Xnormal
 
Old 02 February 2010   #3
or look at Topogun. Remapping the textures to new UVs is a standard feature of retopo apps like Topogun.
 
Old 02 February 2010   #4
Originally Posted by cgbeige: or look at Topogun. Remapping the textures to new UVs is a standard feature of retopo apps like Topogun.


Yeah,just thought the Xnormal route might be cheaper.
 
Old 02 February 2010   #5
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