CGTalk > Techniques > Lighting and Shaders
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 02-02-2010, 03:53 AM   #1
New Member
Cartago, Costa Rica
Join Date: Sep 2009
Posts: 4
mia_material glass + nparticle fluid

I'm doing a glass containing liquid and i need the liquid to interact with some geometry thats gonna be inside the glass. I thought about using the mental ray mia_material with the thick glass preset, results are just ok. Then the liquid is simulated with nparticles, water mode. Proper setting are taken care of so that the particles will rest inside the glass. So far so good, problem is that while rendering with production quality, the particles are not being shown thru the glass, a render from a top view will show the particles but when the glass is in front of the particles they are not rendered. I enabled the "Visible in refractions" under render stats for the particle system but still no luck. A simple cilinder with the same material as the glass is rendered fine but not the particles. Any help on getting this worked around? suggestions? thx
Old 02-02-2010, 03:53 AM   #2
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:00 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.