|08-28-2003, 03:22 PM||#3|
Lord of the posts
veteran game artist
Join Date: Sep 2002
Look for Instance-O-Matic, converts copies into instances...
|08-30-2003, 04:07 PM||#5|
Join Date: Mar 2002
Re: Instance via script
Just an addition to the helpful answers by the others.
Since in MAX about everything is an object, you might want to know that in some cases like for example with controllers,
instances are made implicitly.
For example, if you get a controller from one track and assign it to another track (in the same or other object), the controller will be instanced by default!
Same with materials, maps etc.
someMat = $Teapot01.material -- get the material from a teapot
$Plane01.material = someMat -- assign an INSTANCE of the material assigned to the Teapot to the Plane.
You would have to explicitly use COPY to make a unique object copy in such cases if you don't need an instance...
Last edited by Bobo : 08-30-2003 at 04:13 PM.
|01-16-2006, 12:00 AM||#6|
Join Date: Sep 2003
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