CGTalk > WIP > WIP/Critique: Animation
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 01-15-2010, 05:42 AM   #1
Ustel3Dman
Veteran
 
Ustel3Dman's Avatar
portfolio
Justin Ustel
Canada
 
Join Date: Aug 2009
Posts: 61
Sad Walk Cycle

Hey all,


Working on a sad walk cycle please take a look and let me know what needs to be fixed.

http://www.youtube.com/watch?v=9xpHtshdOZI

Take it Easy,

Justin
 
Old 01-15-2010, 10:27 PM   #2
monuda85
Veteran
portfolio
Jun
Vancouver, Canada
 
Join Date: Dec 2009
Posts: 37
Hello

1.The body is leaning too much. Check an arc on back.
2.Foot motion seem exaggerated and a bit strong for sad walk.
It looks more like a tired walk now. Try to soft it by lowering your lag.
3.The common thing that happens in a sad walk is the body abrubtly and quickly drops after Lift position (where your foot raise). Try to get the feeling of weight by controling your Root.
4.If you walk in a sad mood,you will see your arms do not move that much.
I think you better keep your arm almost straight and kinda make it tilt smoothly.
Also move them into a center position not side. Sorry for bad English :( but I hope you know I what I mean! you have a nice idea of walk cycle by the way!
 
Old 01-16-2010, 01:39 AM   #3
JesseDavis
Lord of the posts
portfolio
Jesse Davis
Animator
Irvine, USA
 
Join Date: Jul 2003
Posts: 762
you should try walking like what you've animated, and tell us if you feel like thats what you'd do when you're sad.
 
Old 01-16-2010, 02:04 AM   #4
JaredTaylor
Technical Artist
 
JaredTaylor's Avatar
portfolio
Jared Taylor
Wellington, New%2BZealand
 
Join Date: Jan 2007
Posts: 1,230
Here's a good cartoon sad walk cycle, check 'shuffle'. Like someone said, notice the almost stationary position of the arms. I think a sad cycle is harder to do than a happy/normal one because subtle animation (in the arms) is a lot harder to accomplish. Just IMO, and I'm hardly accomplished so you might as well ignore my comments

If you do use this sheet you can cut out the 3rd shuffle frame, and use 1/33, 5/21, 9/25, 13/29, 17 for your timing and it should look appropriate. Either that or something even slower. According to animator's survival kit, 16 frames ^ as above ^ is a strolling/leisurely walk, but cartoons tend to move faster than realistic humans.


Last edited by JaredTaylor : 01-16-2010 at 02:09 AM.
 
Old 02-03-2010, 04:25 AM   #5
Ustel3Dman
Veteran
 
Ustel3Dman's Avatar
portfolio
Justin Ustel
Canada
 
Join Date: Aug 2009
Posts: 61
Hello,

Thanks allot for the crits it really helped allot. I have updated the walk with the suggestions mentioned please let me know if further changes are needed.

http://www.youtube.com/watch?v=YzVV0VgJ7XE

Take it Easy,

Justin
 
Old 02-03-2010, 05:55 AM   #6
CGOutcast
Know-it-All
 
CGOutcast's Avatar
portfolio
Rigoberto Martinez
Concept Artist, Modeler, Animator
USA
 
Join Date: May 2005
Posts: 425
cant see the new one, as far as the old one i would face the palms back and actually slow down the cycle.
__________________
Get busy living, or get busy dying.
 
Old 02-03-2010, 10:31 PM   #7
Ustel3Dman
Veteran
 
Ustel3Dman's Avatar
portfolio
Justin Ustel
Canada
 
Join Date: Aug 2009
Posts: 61
Hey CG outcast,

I just tried the link it is working for me. Try it again im not sure why it didn't work for you.

Take it Easy,

Justin
 
Old 02-04-2010, 05:02 AM   #8
CGOutcast
Know-it-All
 
CGOutcast's Avatar
portfolio
Rigoberto Martinez
Concept Artist, Modeler, Animator
USA
 
Join Date: May 2005
Posts: 425
K saw it this time, the translation of the body going up and down feels as if the keys arent smoothed out yet in your graph editor, i would say make sure all your lines are transitioning to each key smooth for the most part until he hits his lowest point. and the hands still feel a bit weird facing straight on like a robot. the feet look great just a little jittery but like i said before that graph editor can solve many problems. keep it up dude.
__________________
Get busy living, or get busy dying.
 
Old 02-04-2010, 05:02 AM   #9
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,480
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:32 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.