avoiding particle penetration?

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  08 August 2003
avoiding particle penetration?

hi there,

how to efficiently avoid particle penetration through geometry?

i build this intestine nurbs shape and put a collision object inside of it to stop particles from goin' straight through the main body, which worked pretty well.

now, despite of that, every now and then a particle manages to escape it's flow shape.

i already tried 'curve flow', 'surface flow' and tweaking on the geo connectors like mad, but it doesn't seem to work like i want it.

so if anybody has got any recommendations (except doin' it in POST!), please enlighten me!

|[ pixelplausch.de ]|- Das deutsche Forum für Computergrafik und digitale Kunst
  08 August 2003
Re: avoiding particle penetration?

Bascially you need to increase the tesselation of the collison object.. the more faces the less likely a particle will slip through
blah blah blah
  08 August 2003
thanks, i already successfully figured it out yesterday!
|[ pixelplausch.de ]|- Das deutsche Forum für Computergrafik und digitale Kunst
  01 January 2006
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