|08 August 2003||#1|
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Join Date: Mar 2002
avoiding particle penetration?
how to efficiently avoid particle penetration through geometry?
i build this intestine nurbs shape and put a collision object inside of it to stop particles from goin' straight through the main body, which worked pretty well.
now, despite of that, every now and then a particle manages to escape it's flow shape.
i already tried 'curve flow', 'surface flow' and tweaking on the geo connectors like mad, but it doesn't seem to work like i want it.
so if anybody has got any recommendations (except doin' it in POST!), please enlighten me!
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|08 August 2003||#2|
Join Date: Oct 2002
Re: avoiding particle penetration?
Bascially you need to increase the tesselation of the collison object.. the more faces the less likely a particle will slip through
blah blah blah
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