|01 January 2010||#1|
CG Artist & Industrial Designer
Exclude/Include Reflections of objects ... How?
Hello. We have an issue regarding the reflections of objects reflected into others.
Is it possible to exclude/include reflections between objects like it works between object and lights using the "light linking" tool (but in this case controlling the reflections)?
i.e. I want to keep the reflection of the white plane over the blue cube, though at the same time I would like to get rid of the reflection of the plane in the ground... inside Maya, is it possible???(specially in more complex scenes).
Using Maya 2009. Thanks in advance.
|01 January 2010||#4|
Maya Light Finderportfolio
3D modeler and render
Dallara Engineering at Simulator
Join Date: Apr 2008
Custom Flags, Dynamic Attribute
Custom flags The Maya transform node does not expose all extended instance flags for mental ray, but they can be controlled via dynamic attributes:
The value is an index into predefined flags (bit sets):
If any of the reflection and refraction attributes is present, then the standard trace flag is not respected any more.
This attribute follows the scheme of the existing caustic and globillum standard flags, and supports the following values:
Run on script editor and change the myTransformnode with the real transform node of your objects.
|01 January 2010||#5|
Join Date: Sep 2003
Thread automatically closed
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|