Smoothness and edge refinement in production?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 01 January 2010   #1
Smoothness and edge refinement in production?

Hi there,
I always tend to do a bevel consisting of 3 faces per edge when modeling. I notice that people get away with displacement and good textures with low-res geometry quite often, and are able to get great results. I want to know what some of the more experienced members out there have encountered to be a good solution for beveling. To bevel or not to bevel, that is the question. And if so how smooth do you make your edge? Is a one-face bevel enough? Do you subdivide or use proxy geometry at all? As far as what kind of objects I am interested in, it's definitely hard-surface stuff like walls, bricks, wooden planks, computer monitors, gears, and things of that nature.

Thanks in advance,
Jason
 
Old 01 January 2010   #2
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:05 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.