|12 December 2009||#1|
Join Date: Jan 2007
Learning Anatomy - I don't know where to start
I've recently got a desire to learn human anatomy, both male and female. I've made plenty of cartoons and that's all well and good, but I'd like to make realistic characters with huge bulky muscles or slender attractive bodies.
But I don't know where to begin, my first step was to pick up human anatomy for artists. But now what, do I go into zbrush and begin sculpting onto a base mesh, do I pick up a pen and pencil? Or do I start modeling an entire skeleton then an entire set of muscles, I just don't know.
I've tried pen and pencil and zbrush, spent a while doing each, and I can't get a good basic form down if I draw, and in zbrush it just looks, well, bad. All I've been doing is using clay tubes then smoothing it out a bit.
Here's my first attempt.
|12 December 2009||#4|
Join Date: Jul 2009
oh well definitely keep on doing what your doing then, learn as you go, look at reference, get comfortable with the program your school uses (if you know), post around and get feedback on what your doing right/wrong.
1 crit i have is try not to go right into the fine detais with zbrush right off the bat, you should start with blocking out the forms first, once the forms are looking nice sculpt in the details. Have you been watching some youtube vids on how other people sculpt with zbrush? That also helps when looking for workflows.
|12 December 2009||#5|
Freelance chacha teacherportfolio
3D / 2D Artist
I highly recommend buying Zac Petroc's form of anatomy series, i learned more by watching (and sculpting along is important too!) his videos than i did in a year
learning by myself.
(see digital lectures under store menu)
|01 January 2010||#10|
Helo if you are stil looking for some trainings, you should think of playing around with clay ( the really clay not the one from zbrush lol ). You will learn a lot from sculpting, especially if you are planning to use Zbrush in the future.
Also it will be easier to start on a small part of a human body. Start by the arm first and later on you can do a hand, etc...
|01 January 2010||#11|
Morgan Paul Edwin Morey
Ryde, United Kingdom
oks for sculpting in Zbrush theres one book i love above all others
Bridgemans - Complete Guide to Drawing from Life.
the way hes drawn the human anatomy is perfect for zbrush refrence. either buy the book or find a PDF. aside from that gnomons tutorails are alwase good. there are some free ones. or look at the super avarage man for some basic refrence.
good luck ^_^
very much a beginner
WARNING: May contain nuts...
|01 January 2010||#12|
Join Date: Sep 2007
The guy is superb at drawing muscle anatomy in a wide range of poses, a great perspective change from pure medical anatomy since he aims his work at fitness and strength trainers. Great reference material.
|01 January 2010||#14|
Join Date: Aug 2009
Anatomy for artists is all well and good (and there are a lot of books pertaining to that). However, if you're really interested in recreating, you'd be surprised how much you'll learn from taking a science class. I'd suggest an intro class in any of the following disciplines:
I've taken base classes in all of these, from high school through to college. They make you think of things you'd never think of otherwise. Of course, each of the above will probably have somewhere between a bit and a lot of information impertinent to what you want to learn. However, I think that sometimes that stuff is the best because it makes you wonder how you can apply it to what you want to do.
But anyways, you actually stumbled on a technique Dreamworks used to create Shrek: start with a skeleton. They created all of Shrek 3-dimensionally, anatomy and all. This has it's pros and cons, of course, but can be a fun exercise I suppose...never tried it myself.
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