character: micro character 3D

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Old 08 August 2003   #1
character: micro character 3D

Modelled, rendered 3D MAX.
My first send, don't be cruel.
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File Type: jpg gbete2.jpg (19.3 KB, 742 views)
Old 08 August 2003   #2
i think it looks great!
Old 08 August 2003   #3
nice micro rendering !!! i love b&w 3D renders
Absinthe Studio
Old 08 August 2003   #4
How did you do that? very nice
"May the mouse be with you"
Old 08 August 2003   #5
Wow, that's great!
Old 08 August 2003   #6
very proton in proportion.but dont you have anything else to say,such as how you made it? how many hours of render? are there layer passes? how big texture size? what modelling technique?......nice picture..very good...are those nano chicken eggs?
Old 08 August 2003   #7
Thanks you for the comments.

Some explanations:

- I decided to do the picture after find a good tutorial: (very good site)

- one day of work

- The render is quick: 10 minutes
just the scanline render with a skydome and light tracer.
I had some effects in MAX effects: grain film and two blur for the depth of field. I don't use the effect Depth of field, that is not good. I do a first render of depth Z in elements of render for the front and the back. And I use the 2 pictures in a glow effect as mask texture in the second render for a good and quick effect of depth of field.

- For the materials, it's easy. I use a Oren-Nayar Blinn standard material and a Falloff map in the self-illumination and diffuse slot and set it to Perpendicular/Parallel. I put some bump with a procedural map (smoke, noise, cellular ...)
Old 08 August 2003   #8
looks great! just like the photos in science class. 8-) I'm a bit curious about the eggs, though. They seem a bit too 'human' being carfully placed in the skin pore or whatever that hole thingy is. Otherwise, I love it to death!
- "Woody"
Old 08 August 2003   #9

update of the picture

Crits are welcome
Old 08 August 2003   #10
Old 08 August 2003   #11
That image makes me itch!!

I'd pose him a bit better, as he's too symmetrical right now. The antennae and legs all mirror one another, and the head is straight out of the body. I think the look is there. It really feels tiny.
Floyd Bishop

YouTube Channel
Char Maya Character Rig
Old 08 August 2003   #12

New update
Thanks Floyd for the crits.

Crits are welcome.
Old 08 August 2003   #13
Well that's rather timely. I spent all day yesterday looking for renders in this style in an attempt to make my own. I really like yours. However, I don't think there would be that much DOF through a SEM because its a really long "lens." Also, while the bug is really good as it is, I think it would look better with more detail somehow.

BTW here's an image I made in this style when I didn't really know what I was doing:
Old 08 August 2003   #14

New update
Thanks sbv20, you made a beautiful picture.

Crits are welcome.
Old 08 August 2003   #15
I kind of prefer the pollen picture
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