11 November 2009 | |
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chasseur
portfolio
car li
director
Beijing,
China
|
render fur occlusion
can someone help me on how to bake the oclusion??? i understand the principle...but don t know how to do...please....
http://renderman.org/RMR/Examples/srt2007/index.html There is a document. But I do not know how to bake fur occlusion in renderman want to know people discuss the issue. |
11 November 2009 | |
![]() |
|
chasseur
portfolio
car li
director
Beijing,
China
|
There is also an example of
http://mattrm.blogs.3dvf.com/2009/0...astsss-because/ |
11 November 2009 | |
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Yacateteltetl
portfolio
Ed
Mexico
|
That's not occlusion.
Quote:
You can know where you are on the hair with the 'v' variable. So in its simplest form this would be something like "Ci *= v;". You'll usually want some control over how much attenuation so make that more like "Ci *= (1 - KAtt * (1 - v));".
You can read a bit more here: http://www.3delight.com/en/modules/...opic.php?id=891 |
11 November 2009 | |
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Expert
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