Exporting normal maps- ZMapper vs direct export

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  11 November 2009
Exporting normal maps- ZMapper vs direct export

This is a query of a ZBrush-Maya workflow. I used Maya 2008 and ZBrush 3.1 for the project. The normal maps I've often directly exported ("Create Normal Map" from the Normal Map palette) from ZBrush don't give very satisfactory results- they're blurry, jagged at times, and very often, weak- they don't look as intense as they did when seen in ZBrush. Some experts suggested exporting the normals in ZMapper, but I'd like to know if there's a better way to export normal maps directly.
  11 November 2009
in ZBrush 3.1, no, you will get the best normal maps with ZMapper.

  11 November 2009
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 03:00 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.