Protein Expressions Study N.2 - Short Film

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Old 11 November 2009   #1
Protein Expressions Study N.2 - Short Film

Hi to all,
we are a Scientific Visualization Unit based in Pisa, Italy. We've just partecipated to the Suzanne Awards during the Blender Conference in Amsterdam with our latest short film "Protein Expressions Study N.2", nominated for the Best Design Short.

Storyline: The movie shows a trip inside the microscopic world of a human cell, starting from the vein and ending inside a white blood cell, where we see some biological processes. This ambient is crowded with proteins, the main actors of the cell, that interact with each other.
The entire movie is made in Blender.



Download high resolution video: http://vcg.isti.cnr.it/~callieri/ProteinExpressions2.zip

Vimeo link:
http://vimeo.com/7219809

On our website you can find more details and explanations www.scivis.ifc.cnr.it


Critiques and comments are welcome.
Thank you!

SciVis Unit

Last edited by SciVis : 11 November 2009 at 03:12 PM.
 
Old 11 November 2009   #2
Thumbs up

Wow!!Very nice video!

Looks like a visionary trip in an alien world...only few questions:

Is this a realistic representation or just symbolic?

Did you use scientific data in modeling and animating or is a creative work of your imagination?

Really everything in Blender?

Thank you
Redhat
 
Old 11 November 2009   #3
Wow!!Very nice video!

Thank you! We were wandering what people think when you see this! Compliments are always welcome, but useful critiques are more constructive, and I hope other people will want to give us their impressions, even if strong- In the end, we are scientists, so we are very actually eager to get advices and opinions on how to make it better :-) .


Looks like a visionary trip in an alien world...only few questions:
Is this a realistic representation or just symbolic?
Did you use scientific data in modeling and animating or is a creative work of your imagination?


You pick the right point: it is realistic (as much as something invisible can be visually represented), for the present level of knowldege of biological molecules: this mean that the atoms are placed in the position where they are found in nature- However ther is also a great lot of 'artistic' component: from the choice of B/W, to the idea of showing the elecric field as line particles moving around the protein...


Really everything in Blender?

Everything graphical. Most scientific calculations (e.g. where and how many lines for the electric field) are calculated with scientific programs.
We filled a 3 pages explanatory notes, which you can find on our website: www.scivis.ifc.cnr.it


Any other questions?


Thanks,
 
Old 11 November 2009   #4
Cool

Oh! If it is a realistic work...it's very interesting!!

To join science and art is a hard challenge, your work is good in this sense, but I think that to represent invisible things you had to choose some conventions...and it's difficult to understand if you don't explain!
The explanations during the movie are not so artistic, I agree, but in this way we don't understand what we see...are you aware of this?
Which is the principal target...the artist or the scientist...or the common people?

Good luck!
Redhat
 
Old 11 November 2009   #5
Originally Posted by Redhat78: ...and it's difficult to understand if you don't explain!
The explanations during the movie are not so artistic, I agree, but in this way we don't understand what we see...are you aware of this?
Which is the principal target...the artist or the scientist...or the common people?

Good luck!
Redhat


OK, let's try an experiment (in the end, we are scientists).
What if we tell you that an exploration team has been visiting a completely unknown and different world. They have been able to take a few shots: this is what we have.

Would you be interested in seeing more?
Would you help the explorers in further exploration?

Mind that it is not that they went to the planet, or that they are able to interact directly with life over there: they could only send a remote camera and get some images.

As a graphic people, would you be able to give advice on how to get better images?

Thanks,
m, for the scivis animation group.
 
Old 11 November 2009   #6
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