Deep camera map in Maya?

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  11 November 2009
Deep camera map in Maya?

renderman renderers that work with Maya. MR calls its equivalent "Detail Shadow Maps".


not sure why my response is showing up first.

Last edited by pix3lm0nk : 11 November 2009 at 08:19 PM.
 
  11 November 2009
Deep camera map in Maya?

Is it possible?

Houdini has it: http://www.sidefx.com/docs/houdini1.../deepshadowmaps



Quote: Deep camera maps are useful for rendering beauty images rendered from a camera.

Deep camera maps work similarly to deep shadow maps, but each pixel stores multiple “channels” of information for each surface “hit” by the light ray.

A standard deep shadow map (DSM) stores two channels per “record” (hit surface): The Pz channel stores the z-depth associated with the record, and the Of channel stores the cumulative opacity at that z-depth. A deep camera map, in addition to the Pz and Of channels, stores all [deep raster|deeprasters] planes for each Z-record.

Because a DCM stores color, opacity, and depth, you can use it to render out scenes with transparency (such as volumes) and then composite the rendered DCMs together with correct depth compositing.



It be nice to have something like that in Maya for fluids and particles
 
  11 November 2009
Originally Posted by pix3lm0nk: renderman renderers that work with Maya. MR calls its equivalent "Detail Shadow Maps".


not sure why my response is showing up first.


Are u refering to deep shadow maps or deep camera maps because I know Detail Shadow Maps do not do what is described in Deep camera maps. It's more for compositing volumetrics/fx. Thanks.
 
  11 November 2009
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