Normal mapping problem in Zbrush

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  09 September 2009
Normal mapping problem in Zbrush

I'm very new to normal mapping, and my end result isn't looking right at all so I have to be doing something wrong...

- I first modeled my character in 3ds Max, then exported the obj into zbrush to do the normal map.

- I went to Geometry, turned off "SMT", and divided once.

- Turned SMT back on and divided several more times

- I proceeded to edit the geometry.

- Since I was having a difficult time getting the normal map to work, I tried two different techniques. The first time I went to Zmapper, and the second time I went to "Normal Map" --> clicked "Adaptive" --> Changed resolution to 2048 ---> and went to "Create Normal Map".

Upon adding the normal map to the model in 3Ds Max, these are the results I'm getting:

  09 September 2009
Have you tried creating a tangent normal map? Select 'Tangent' under the 'Normal Map' options.

  09 September 2009
The normal map is working now. Thank you very much. But..

My seams are a little wonky. Is there an easy fix for this as well?

  09 September 2009
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