CGTalk > Software > Blender
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 09-10-2009, 09:58 AM   #1
New Member
ilexius GmbH
Wiesbaden, Germany
Join Date: Sep 2009
Posts: 2
Open distributed rendering


we are two young guys from germany and needed more cpu power for our animations. So we started developing a distributed render environment open for all.

You can share your computer and use other computers for rendering over the internet. Your priority for rendering increases as much as you share your computer. All the rendering runs in a virtual machine, so it should be pretty safe to run it on your computer.

I hope this is interesting for some of you. At the moment we only support the Blender internal renderer for rendering animations, but we plan to integrate yafray and luxrender soon.

If you are interested please help us testing as there are definitely still a few bugs to hunt, run your renderings and share your computer:

__________________ - Open Distributed Rendering / Free Renderfarm
Old 09-10-2009, 09:58 AM   #2
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 06:22 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.