CGTalk > Software Specific Forums > Pixologic ZBrush
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 08-15-2009, 10:54 PM   #1
Selina42
Feeling Floopy...
 
Selina42's Avatar
portfolio
Selina Moore
Character Artist
Emote Games
London, United Kingdom
 
Join Date: Aug 2005
Posts: 382
Wierd distortion when importing texture map from Zbrush to XSI

Had a search but couldnt find anything on this - so apologies if this has cropped up before! And also wasnt sure whether i should put this in this forum or the XSI one - here seemed more sensible tho so hope thats ok..

I've basically been working on a texture in zbrush but when i export the texture from zbrush and import the texture into xsi it looks very different.



As you can see in the image on the left the eyebrow is nice and rounded - which is how it appears in zbrush. The image in the middle with jagged eyebrow is how it appears in XSI with geometry approximation. And the texture exported from zbrush is on the far right. Even more interestingly, when i import the same image onto the same model in Maya and smooth the model, the image appears smoothed and identical to its appearance in zbrush. I was wondering if in XSI there was a geometry approximation setting i should be changing? Or is there something else im missing? Have had a play around with no luck.

Any help would be seriously appreciated! Thanks in advance!
 
Old 08-16-2009, 10:52 AM   #2
Selina42
Feeling Floopy...
 
Selina42's Avatar
portfolio
Selina Moore
Character Artist
Emote Games
London, United Kingdom
 
Join Date: Aug 2005
Posts: 382
Found the solution -embarrassingly simple! Turned off the 'Smooth when subdividing' option for the texture projection. All sorted now....
 
Old 08-16-2009, 10:52 AM   #3
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:53 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.