Zbrush import UVs from MAYA help

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  08 August 2009
Zbrush import UVs from MAYA help

Hi guys hope u can guide me on this issue
I did the next wotkflow:
1. I did base mesh in MAYA
2. I did UVLAYOUT for it
3. I did the Export to OBJ from MAYA

1 I did TOOLS /import of my OBJ
2 I did sculpt in Zbrush, I subdivided up to level 7
3 I selected the level 4 of mu model to EXPORT as OBJ
4 I delete lower level than 4, (now 4 is my level 1)
4 I make now a Normal MAP (to cover high frequency details from level 4 to 7)

1 I apply NMAP and everithings goes fine
2 I apply texture and realize that are stretched in some parts (I do not like)
so I had to redo UV-LAYOUT but with this, I have to get a new Normal MAP from ZBRUSH
3 I did again UV-LAYOUT to this mesh imported from ZBRUSH (more polys since now is the level 4 taken from ZBRUSH

1 I opened my SUBTOOL with the model (remember this model was left subdivided now from level 1 to 3
2 how to import this new UV-LAYOUT to the mesh in ZBRUSH to get a new NORMAL MAP but without have to RE_SCULPT all the details I had in my 3

hope u can help me

  08 August 2009
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