CGTalk > Software Specific Forums > Autodesk Maya > Maya Rendering
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 08-08-2009, 01:32 PM   #1
ankheilw
Frequenter
 
ankheilw's Avatar
portfolio
Woody Smith
Lead Animator
Bonfire Studios
Dallas, TX, USA
 
Join Date: Aug 2002
Posts: 215
Mental Ray render crashing in Maya 2009

I've recently upgraded to Maya 2009, and I can no longer get a Mental Ray render to complete. I've tried many different scene files, rendering with nearly every option turned off or on, and rendering through a window / via batch render / or with a command line. All of them crash at some point, never completing their renders.

I tried installing the Service Pack, but does not seem to help. Maya Software rendering works fine. Anyone ever had this problem or does anyone have a fix?

Thanks in advance.

Woody
 
Old 08-08-2009, 02:49 PM   #2
klingspor
Lord of the posts
portfolio
N/A
Afghanistan
 
Join Date: Jun 2002
Posts: 1,109
Check that your environment variables point to the version of Maya you are using.
 
Old 08-09-2009, 12:08 PM   #3
ankheilw
Frequenter
 
ankheilw's Avatar
portfolio
Woody Smith
Lead Animator
Bonfire Studios
Dallas, TX, USA
 
Join Date: Aug 2002
Posts: 215
I made sure that I had a Maya.env file in my 2009 folder but all of the env files are blank. Is there something specific that needs to be in the file?

Thanks

Woody
 
Old 08-09-2009, 10:00 PM   #4
klingspor
Lord of the posts
portfolio
N/A
Afghanistan
 
Join Date: Jun 2002
Posts: 1,109
I meant the actual system environment variables.

If you're on Windows they are located in the system dialog in the control panel. There are a couple of entries that point to Maya and MR might get mixed up if there are entries linking it to an older version.
 
Old 08-10-2009, 03:20 PM   #5
ankheilw
Frequenter
 
ankheilw's Avatar
portfolio
Woody Smith
Lead Animator
Bonfire Studios
Dallas, TX, USA
 
Join Date: Aug 2002
Posts: 215
Thanks Stefan,

It looks like I have a single "Path" variable that points to:

C:\Program Files\Autodesk\Maya2009\bin;C:\Program Files\Alias\Maya7.0\bin;%SystemRoot%\system32;%Sys temRoot%;%SystemRoot%\System32\Wbem;C:\Program Files\Common Files\Adobe\AGL;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files\Autodesk\backburner\;C:\Program Files\Common Files\DivX Shared\;C:\WINDOWS\system32\WindowsPowerShell\v1.0 ;C:\Program Files\QuickTime\QTSystem\

It looks like these are rougly in order of installation.

I have set up separate Maya variables in the past for individual versions of Maya. Do you think that is something I should set up?

Thanks again.

Woody
 
Old 08-29-2009, 04:50 AM   #6
ankheilw
Frequenter
 
ankheilw's Avatar
portfolio
Woody Smith
Lead Animator
Bonfire Studios
Dallas, TX, USA
 
Join Date: Aug 2002
Posts: 215
Still in need of some help. I can't get Mental Ray to work at all with 2009, but I get these errors at startup. Any thoughts?


Error: (Mayatomr.Nodes) : Shader declaration "mib_texture_vector" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_texture_remap" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_texture_rotate" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_bump_basis" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_bump_map" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_passthrough_bump_map" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_bump_map2" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_lookup_spherical" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_lookup_cube1" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_lookup_cube6" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_lookup_background" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_lookup_cylindrical" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_texture_lookup" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_texture_lookup2" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_texture_filter_lookup" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_texture_checkerboard" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_texture_polkadot" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_texture_polkasphere" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_texture_turbulence" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_texture_wave" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_reflect" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_refract" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_transparency" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_continue" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_opacity" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_twosided" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_refraction_index" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_dielectric" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_ray_marcher" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_illum_lambert" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_illum_phong" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_illum_ward" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_illum_ward_deriv" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_illum_blinn" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_illum_cooktorr" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_illum_hair" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_volume" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_color_alpha" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_color_average" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_color_intensity" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_color_interpolate" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_color_mix" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_color_spread" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_geo_cube" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_geo_torus" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_geo_sphere" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_geo_cone" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_geo_cylinder" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_geo_square" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_geo_instance" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_geo_instance_mlist" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_geo_add_uv_texsurf" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_photon_basic" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_light_infinite" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_light_point" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_light_spot" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_light_photometric" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_cie_d" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_blackbody" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_shadow_transparency" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_lens_stencil" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_lens_clamp" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_lightmap_write" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_lightmap_sample" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_amb_occlusion" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_fast_occlusion" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_fg_occlusion" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_bent_normal_env" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_glossy_reflection" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mib_glossy_refraction" has not been loaded - node type ignored. //

// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/contour.mi

// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/contour.dll

// Error: (Mayatomr.Nodes) : Shader declaration "contour_store_function" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "contour_store_function_simple" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "contour_contrast_function_levels" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "contour_contrast_function_simple" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "contour_shader_simple" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "contour_shader_curvature" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "contour_shader_factorcolor" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "contour_shader_depthfade" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "contour_shader_framefade" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "contour_shader_layerthinner" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "contour_shader_widthfromcolor" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "contour_shader_widthfromlightdir" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "contour_shader_widthfromlight" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "contour_shader_combi" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "contour_only" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "contour_composite" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "contour_ps" has not been loaded - node type ignored. //

// generating Maya nodes...

// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/paint.mi

// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/paint.dll

// Error: (Mayatomr.Nodes) : Shader declaration "mi_metallic_paint" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mi_metallic_paint_x" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mi_bump_flakes" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mi_car_paint_phen" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mi_metallic_paint_output_mixer" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "mi_car_paint_phen_x" has not been loaded - node type ignored. //

// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/physics.mi

// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/physics.dll

// Error: (Mayatomr.Nodes) : Shader declaration "physical_lens_dof" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "physical_light" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "dgs_material" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "dgs_material_photon" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "dielectric_material" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "dielectric_material_photon" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "oversampling_lens" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "path_material" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "parti_volume" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "parti_volume_photon" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "transmat" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "transmat_photon" has not been loaded - node type ignored. //

// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/production.mi

// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/production.dll

// generating Maya nodes...

// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/subsurface.mi

// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/subsurface.dll

// Error: (Mayatomr.Nodes) : Shader declaration "misss_physical" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "misss_physical_phen" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "misss_fast_shader" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "misss_skin_specular" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "misss_lightmap_write" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "misss_lambert_gamma" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "misss_call_shader" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "misss_set_normal" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "misss_fast_lmap_maya" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "misss_fast_simple_maya" has not been loaded - node type ignored. //

// Error: (Mayatomr.Nodes) : Shader declaration "misss_fast_skin_maya" has not been loaded - node type ignored. //

// generating Maya nodes...

// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/surfaceSampler.mi

// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/surfaceSampler.dll

// generating Maya nodes...

updateRendererUI;

// Error: Unknown object type: mib_bump_map //

 
Old 08-29-2009, 04:59 AM   #7
ankheilw
Frequenter
 
ankheilw's Avatar
portfolio
Woody Smith
Lead Animator
Bonfire Studios
Dallas, TX, USA
 
Join Date: Aug 2002
Posts: 215
One other note, then it does render and not crash, it rendered all the geometry black against a white background and no alpha channel.

Thanks in advance for all the help.

Woody
 
Old 08-29-2009, 07:26 AM   #8
jemjemjem
Veteran
portfolio
Jeremy Low
Mechanical Engineer
Unemployed
Singapore, Singapore
 
Join Date: Jul 2009
Posts: 39
Send a message via MSN to jemjemjem
aah i dunno if iam having the same problem as you. But my mental ray crashes randomly, it does render, but it stops randomly. Stating it has completed the render.

Iam also trying to fix this problem, however for mine, i think it could be due to the ram, cos Iam only running on 512mb of ram.

Do you think this could be the cause of my render problems.
 
Old 08-29-2009, 01:04 PM   #9
ankheilw
Frequenter
 
ankheilw's Avatar
portfolio
Woody Smith
Lead Animator
Bonfire Studios
Dallas, TX, USA
 
Join Date: Aug 2002
Posts: 215
Hey Jem,

Yes, less than 2GB of RAM (preferably 4 or more) is better to have to rendering. Otherwise, you start pulling from Virtual Memory (basically your computers unallocated HD space.) Your system and Maya alone are probably using way more than 512MB, so try to get some additional RAM.

Mine might be a problem caused by having both Maya 7.0 and 2009 on the same machine. I'm experimenting today and will get back to you.

Woody
 
Old 08-29-2009, 01:04 PM   #10
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:11 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.