Pavilion

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  08 August 2009
Pavilion

I started work on recreating a pavillion thatís at one of my relativeís house. Recreating it in 3D has been very simple thus far. The structure itself is nearly finishedĖjust a few small touches left. After that, itís all props (which there are a lot of, by the way).


This is intended to be a modeling test for meĖI donít plan on texturing any of it right away. Iím much more interested nailing it down geometry-wise. Below are a few renders and one reference photo. I took around 40 reference pictures.


So far, itís [edit]~3700 triangles[/edit] (not including the ground, of course). For the completed scene, I want to keep it under 8k, 10k max triangles.

Newest Image:




Comments and crit appreciated.



~Syn
 
  08 August 2009
Oh sorry, this is the wrong section. Could a moderator please move it to WIP/Critique: Game Art Design

Thanks!
 
  08 August 2009
I've moved your thread. Next time, rather PM a mod instead of posting in your thread, or else there's a good chance we won't see your request.
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leighvanderbyl.com
 
  08 August 2009
Thanks Leigh, I'll be sure to if it happens again.
 
  08 August 2009
Looks like a good start there! Even if you aren't going to texture it right away, it would be a good idea to consider laying out UV's as you go, that will make it easier in the long run.

Are you from Carbondale, IL by any chance?
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George Sokol

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  08 August 2009
Originally Posted by gsokol: Looks like a good start there! Even if you aren't going to texture it right away, it would be a good idea to consider laying out UV's as you go, that will make it easier in the long run.

Are you from Carbondale, IL by any chance?


I do plan on texturing some of it, but because of the number of props planned for the entire scene, not all of it (at least not right away). I live in Carbondale, Pennsylvania. Surprising how there's more than one. Thanks for the comments!
 
  08 August 2009
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