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Old 07-30-2009, 03:18 PM   #1
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NewTek Webcast: Lightwave 9.6 Demo & Core Sneak Peek

Newtek just posted this...
This is a cool hour+ webcast on Lightwave 9.6, studio spotlight & a sneak peek at CORE.


http://demo.newtek.com/archive.php?recordID=4
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Old 07-30-2009, 03:58 PM   #2
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I am a bit disappointed, I was expecting to see something more interesting than instancing, and the interface seems to be wasting a lot of space.
 
Old 07-30-2009, 05:38 PM   #3
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doesnt really matter if they are wasting space at this point. the final interface could be entirely different.

what is important at this point is that these technologies that they are building are fast, flexible, and stable. thats it. everything else is secondary.
 
Old 07-30-2009, 05:51 PM   #4
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Quote:
Originally Posted by Cheesestraws
I am a bit disappointed, I was expecting to see something more interesting than instancing, and the interface seems to be wasting a lot of space.


The interface will be fully customized by the users.
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Old 07-31-2009, 10:27 AM   #5
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interface will use QT tools for customization.
I do agree with ambient-whisper about technology, and hope Nt will be able to do well in this field.
So far, we've seen that Core can model geometry, handle lots of polys and that has modifier stack and history. Not bad considering what Lw can do now, but will have to be competitive with other apps...
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Old 07-31-2009, 11:32 AM   #6
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Quote:
Originally Posted by Titus
The interface will be fully customized by the users.


The question is not if it will be customizable, but to what extent and with what ease it will be customizable. E.g. Dropdown list to match LW GUI to App X ? (App X = any one of competing 3D apps, including layouts and mouse controls)
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Old 07-31-2009, 11:56 AM   #7
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matching other apps layouts makes little sense as well. for example. modo has no modifier stack.. maya has their channel box and max has a modifier stack.

if lightwave has a stack and you try to recreate a "modo" layout, where do you put it? you wont be able to recreate every single type of layout due to the way the application is designed. the best layout should ideally be done by the developer and you should learn to use it, or make your own. using a maya layout in modo is a bad idea for example because there are functions in modo that you would entirely miss if you used the maya setup. so if you plan on missing out on functions, go ahead i just think its a horrible idea.
 
Old 07-31-2009, 12:08 PM   #8
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I doubt the customization is intended to morph Core to other existing apps, if this is the case what's the point of buying Core instead of the other app?
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Old 07-31-2009, 12:12 PM   #9
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To be honest I don't quite understand all this urge to mimic other interfaces. I can understand the importance of customizing keyboard shortcuts as they are the essence of a fast workflow, but appearance ? Every application is similar in the tools and yet extremely different in the way they are implemented, so...just learn it!

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Old 07-31-2009, 12:17 PM   #10
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Just look at blender. UI customization helps the workflow, you want to animate? there's a setup for this, you want to edit? there's another setup for this purpose. Customization gives you flexibility and don't know why everybody thinks customization is only to mimic other programs look and feel.
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Old 07-31-2009, 06:29 PM   #11
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Just googled a bit and found this.
Core UI seems to be quite customizable at least in colors and overall aspect

http://www.pixsim.co.uk/core/

it seems to me also pretty well organized as it is for now that many features are missing yet.

hope there's no prob into sharing this link.
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Old 07-31-2009, 08:09 PM   #12
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Quote:
Originally Posted by liquidik
To be honest I don't quite understand all this urge to mimic other interfaces. I can understand the importance of customizing keyboard shortcuts as they are the essence of a fast workflow, but appearance ? Every application is similar in the tools and yet extremely different in the way they are implemented, so...just learn it!

My 2c

Gian


well, there is a huge benefit to being able to manipulate your interface to your task. my interface of modo is a mish mash of a few different layouts, and my hotkeys and pie menu is entirely redone. it works out great for me, but if you sat someone else on my modo they would be lost with hotkeys and stuff.

however, i used modo for a while, learned the way it works and then i manipulated it to work the way i want.



comming into an app and expecting it to look, feel and work exactly like app X or Y is just wrong. you might as well just use app X or Y.
 
Old 07-31-2009, 09:00 PM   #13
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Interesting... although I love Lw, modeller in particular is feeling rather jurrassic the few times I hop back onto it. Any progress is good, as long as they dont break it!
 
Old 07-31-2009, 09:22 PM   #14
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interesting vid, thanks


but....
"no other 3d software package is so complete right out of the box"
not starting anyting here but...what?
I understand the needs of marketing but this is just silly.
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Old 07-31-2009, 10:29 PM   #15
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That's totally true. Screen navigation helps and basic hotkeys (like transforms) - a lot of people who use modo use Maya screen nav.

However, when modo first came out they had the UI thing where people would change the colors, look and layout to match Maya or Lightwave and it wasn't a success. The problem was, even though it looked like those apps, it works completely differently. What happened is people kept saying....but LW works like this and Maya works like this...can't it just...

They weren't able to immerse themselves in modo's workflow because they were hindered by trying to make it look and act like Maya or LW.

So that idea was dropped and for good reason.

I like how you can move the UI windows around, inserting them into the layout...that's pretty cool. Wish modo and Maya could do that.

-Greg


Quote:
Originally Posted by ambient-whisper
comming into an app and expecting it to look, feel and work exactly like app X or Y is just wrong. you might as well just use app X or Y.
 
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