|07 July 2009||#1|
Las Vegas, USA
Join Date: Jul 2009
Which way do I go?!?!
I'm a recent high school graduate and just moved to Las Vegas. I'm really interested in becoming a 3D/Texture Artist and wondering what would be the best route for me to take.
I didn't realize that most schools don't offer degrees related to digital art. I also didn't realize that there aren't very many schools here in Las Vegas to choose from.
The only schools that do anything 3d related here is a community college and an Art Institute. Both offer Animation courses, but no straight-up 3d program. The AI isn't really an option for me because it's too expensive and far away.
Would the best option be to:
Take the two year course for Animation at the community college.
Get a bachelors in Art, and get my 3D education through online courses.
Take a Game Design course at an IT Tech school.
Or is there another option I'm not thinking about?
Thanks for your time!
Last edited by xMonro : 07 July 2009 at 08:42 PM.
|07 July 2009||#2|
Leigh van der Byl
A cog in the wheel
Hertfordshire, United Kingdom
Join Date: Feb 2002
Originally Posted by xMonro: Get a bachelors in Art, and get my 3D education through online courses.
This is probably the best option in your list, especially if you're wanting to go into texturing, or modelling. Studios these days are definitely becoming more biased in favour of candidates with a traditional art education or background when hiring for positions in their assets departments. Studying art will really help to develop your sense of colour and how to mix colour correctly, which are essential skills for a texture painter. Drawing will help you too, as will any form of painting training. You can easily learn Photoshop and 3D applications on the side, and develop your skills in those in your own time.
|07 July 2009||#5|
Join Date: Sep 2003
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