How to render MetaNURB wireframe for demo reel?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 07 July 2003   #1
How to render MetaNURB wireframe for demo reel?

Hey dues,

Gotta q, hope I'm not being too bone headed here. Hehe.

You know how in Modeler you can see your Meta-nurbed object with a curved wireframe? Is it possible to do that in Layout as an animation?
__________________
Maestro 2 is out!
 
Old 07 July 2003   #2
Oh.. I might have figured it out. How about turning on "Show sub-cage patches" and rendering/saving a preview?

Is that how you guys'd do it?
__________________
Maestro 2 is out!
 
Old 07 July 2003   #3
Welp that didnt' work as well as I'd like. It shows the cages but not curved heh.
__________________
Maestro 2 is out!
 
Old 07 July 2003   #5
Freeze your subpatch object in modeler...
(try different amount of divisions there)
Use Quickshade in the render panel for your wireframe rendering.
Then turn on the edges options under properties...
Advanced tab in the surface editor, render outlines

sounds weird so far, ok still getting awake, but it is something like that...

any news on lw8 ?
__________________
VFX Alliance Limited
視效聯盟有限公司
www.vfxalliance.com
 
Old 07 July 2003   #6
You guys are close, but the problem is that the lines are straight. I was kinda hoping to show the curved lines. THat sorta make sense?

I appreciate the response!
__________________
Maestro 2 is out!
 
Old 07 July 2003   #7
freeze your object in modeler with setting of 1. In layout activate other edges and render in quickshade; Here's exmaple:


Ayreon

Edit: Ah, I was to late Well, curved lines, uuuh, well, hmm, nope, don't know how to do that. Is that possible in Lightwave?
Attached Images
File Type: gif temp.gif (17.2 KB, 94 views)
__________________
I'm a dyslexic agnostic with insomnia... I lie awake at night wondering if there really is a dog!
 
Old 07 July 2003   #8
Try object properties -> Edges -> Other Edges. The lines will be as smooth as your model.
 
Old 07 July 2003   #9
Hey, Nanogator!

I've found one method for doing what you need. But this can be really tedious, since I haven't found a plugin to automate item 1 of the process. What I have done, with a simple MetaNURBed cube was the following:

1. Make a different surface for each polygon (this will be tedious for complex objects)
2. Save the object MetaNURBed
3. Load the object in Layout
4. On the Geometry tab of the Object Properties window, set the Render SubPatch Level high enough (something like 20)
5. On the Edges tab, activate Surface Borders only, and set its thicknes and the Edge Color to your liking
6. On the Surface Editor, select all surfaces, make them Double Sided and activate Smothing
7. Still on the Surface Editor and with all surfaces selected, set Diffuse to 0% and Transparency to 100%. Leave other values at the default
8. Render! That's it!

Test this method with a cube (just 6 faces) and you will see that it works.

Maybe there's a plugin for Modeler somewhere that will assign a different surface for each polygon. If you find it, let me know, ok?

Have fun!
 
Old 07 July 2003   #10
Originally posted by GoodieBR
Maybe there's a plugin for Modeler somewhere that will assign a different surface for each polygon. If you find it, let me know, ok?


I've just stepped into this:
Diff_Surfs

I haven't tested it, but this can make your life easier...
 
Old 07 July 2003   #11
Originally posted by GoodieBR
I've just stepped into this:
Diff_Surfs

I haven't tested it, but this can make your life easier...


BINGO! That's exactly what I want! Thank you!!
__________________
Maestro 2 is out!
 
Old 07 July 2003   #12
Oi. I just came up with another way of doing it that's a little easier. Create a UV map using the "New Quad Polygon Map" tool. Then apply an image that's just a rectangle. That pretty much does the trick.

I haveta say, though, there are little glitches in it. I'm not really sure that it's totally accurate either.

In any case, thought I'd throw that out as a sugg.
__________________
Maestro 2 is out!
 
Old 07 July 2003   #13
Here's thread that might help you out, Nanogator:

http://vbulletin.newtek.com/showthr...ender+Wireframe
__________________
Gregg Domain
Visual Effects Artist
www.greggdomain.com
--------------
Get Into Adobe After Effects
 
Old 07 July 2003   #14
Originally posted by Triple G
Here's thread that might help you out, Nanogator:

http://vbulletin.newtek.com/showthr...ender+Wireframe


Ha! Cool!
__________________
Maestro 2 is out!
 
Old 07 July 2003   #15
mhh, not sitting in front of my lightwave so that is somehow a guess, but why dont you save out an opengl preview?

cheers
jan
__________________
als das klingel telefonte treppte ich die rannte runter und türte gegen die BUMS!
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:33 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.