Mudbox UV Question

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  07 July 2009
Mudbox UV Question

Hey all. I have a question regarding UV's in Mudbox. Is it possible to scale them? The reason I ask is when I exported my model from Maya and into Mudbox, for some reason the UV's were scaled out over 10x's the size of the single box they should have fit in. Of course I didn't realize this until after I finished sculpting! :-(

So, does anyone know if I can recover from this mistake?

  07 July 2009
export level0...
do new uv in maya...
import uvs in mudbox...


export level0...
export highest level...
do new uv in maya for level0...
open new level0 in mubox...
subD up to your highest level...
import old highest level as layer...
  07 July 2009
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:02 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.