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Old 07-10-2009, 04:52 PM   #1
GerR
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Bryan Butenhoff
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Secret Agent Entry: Bryan Butenhoff

Bryan Butenhoff is entered in the "Secret Agent" update: View Challenge Page

Latest Update: Finished Video: Final Entry
 
Old 07-21-2009, 05:23 AM   #2
GerR
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Bryan Butenhoff
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I think I should probably start this by explaining my entry and reasons for it.




First off is the contest itself. I had an idea in the very beginning about what kind of animation I wanted to do for this competition. I didn't want my character to be the typical secret agent/spy that is from the movies ( James Bond or Mission Impossible movies come to mind most prevalently). This was because I just couldn't justify a secret agent being internationally know among all of the people he is spying on. I mean how can a “secret” agent really be secret if he is already know by everyone. Anyway, this is why I opted for confrontation (or lack there of) that isn't exactly typical for the hero in spy movies.




I suppose this is where I should go into my “screen play” for this.

This is not formated because I'm just doing it give a detailed account of my story I don't need it for my production.




Opening

Shot- street

camera moves down and pauses

sound- heavy breathing getting closer

close to camera, a man runs past through the middle of the street

camera pans after the man passes out of the initial frame

sound- breathing becomes more distant as he runs




(current)

[-target-] runs on to the sidewalk and bumps into the wall gently

[-target-] turns and runs down an ally




(possible)

a car pulls up and nearly hits [-target-]

[-target-] puts his palms on the hood

slamming sound- breathing stops short

[-target-] turns quickly and runs down the ally

*I think I like this one more (I'll have to draw another background)




Shot- ally

camera is moving slowly upward as [-target-] runs down ally

[-target-] slips, catches himself, and stumbles over a pile of crates

tumbling/crashing sound

[-target-] re-steadies himself and runs into the darkness




Shot- opening of the ally

[-agent-] grabs [-target-] on a close shot

[-agent-]'s gun slowly moves into the picture pressing against [-target-]'s throat

[-agent-]: Where 're you running to Jimmy?

Screen cuts to black

sound- loud smack




sound- splashing water

Shot- warehouse

[-target-] is tied to a chair

[-agent-] throws a bucket to the side

[-target-]: (grunting noise)

[-agent-]: Good, I see your awake. Now we can get to the fun part.

[-agent-] flicks open a knife

camera zooms on the [-target-]'s face, *significant fear*




Shot- train station

[-agent-] walks up to a locker and opens it

inside there is an envelope

[-agent-] puts it in his jacket

[-henchman-] comes into view from the left

[-agent-] exits to the right

[-henchman-] approaches locker and opens it

camera is panning to the right

[-agent-] is kneeling at the edge of lockers

[-henchman-] slams empty locker and takes out a cellphone

[-agent-] smirks and sneaks off to the right




Shot- office

sound- knock on door

door opens, [-agent-] walks in

[-boss-] is standing near the window

[-boss-]: You have the package?

[-agent-] throws the envelope on the desk

[-boss-]: Good, here is your next assignment.

[-boss-] turns around and hands [-agent-] a piece of paper

[-agent-] agent turns and walks out




End




So far I have 90% of the animation backgrounds done.




I have started to do some key framing for the animation. Don't have nearly enough at this point because I am finding it hard to get accurate reference shots alone. I am going to try and get the reference shots done in the next few days and hopefully finish at least one Shot by the end of this week.




I'll post what I have so far along with some of the concept images. I really need to update this page...
 
Old 07-21-2009, 05:48 AM   #3
GerR
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Bryan Butenhoff
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Storyboards / pre-visualization: sketch of ally



This is one of the background sketches before I filled it in.
 
Old 07-21-2009, 05:49 AM   #4
GerR
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Bryan Butenhoff
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Work In Progress: Painting of the street



This is the street after inking.
 
Old 07-21-2009, 05:50 AM   #5
GerR
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Bryan Butenhoff
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Work In Progress: Painting of the warehouse



This is the warehouse after inking.
 
Old 07-21-2009, 05:50 AM   #6
GerR
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Bryan Butenhoff
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Work In Progress: Painting of the ally



This is the ally after inking.
 
Old 07-21-2009, 05:51 AM   #7
GerR
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Bryan Butenhoff
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Work In Progress: Painting of the opening of the ally



This is the ally opening after inking.
 
Old 07-21-2009, 05:52 AM   #8
GerR
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Bryan Butenhoff
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Work In Progress: Painting of the train station



This is the train station after inking.
 
Old 07-21-2009, 05:58 AM   #9
GerR
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Work In Progress: Test of character style in train station



I used this shot to test some styles for the characters. I decided on this one. I was originally going to do them on paper but decided to just go for a computer painted look. Its really just because of the time constraints, but I still like the results. This shot was chosen because I have the most pose reference shots for my key frames. I'll try to get one of the earlier scenes done first though.
 
Old 07-21-2009, 11:10 AM   #10
Pyke
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Christopher Bischoff
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Im excited to see this in motion!
 
Old 08-01-2009, 09:46 AM   #11
GerR
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Work In Progress: Animation Test Train Station Shot 1



Software: Photoshop

In this shot the agent is removing his target package from a locker at the train station.

I have several shots nearly finished, but still need to get started on the rest. This is basically just a test to see how uploading my videos is going to work.

I am going to finish all of the frames to around this degree before I start painting in the detail and accessories (such as his hat, etc.). As soon as I have the rest of the scenes roughly blocked or completed I will post a full length version before I begin the painting of all of the character frames.

I still have to sound to take care of also, so I hope I can finish in time... I will try to work as long as I can on this to get it done in time.

Play Video >>
 
Old 08-01-2009, 09:51 AM   #12
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Ian Sanderson
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Thumbs up style

Liking the style of it all, its got the right mood etc. the sets look good.
 
Old 08-03-2009, 10:42 AM   #13
GerR
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Thanks Ian. I really had a black and white painted style in mind from the beginning. Someone I know commented on my progress so far and told me that it looks similar to Hotel Dusk at the stage that it is at. It is actually pretty similar, but as soon as the characters are painted it should look quite different. I was actually surprised because I had never heard of the reference before.
 
Old 08-08-2009, 02:52 AM   #14
GerR
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Bryan Butenhoff
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Work In Progress: Character animation test



Software: After Effects,Flash,Photoshop

It's been a while since I posted any of my work updates because I don't like having to compile then convert everything to post it. Anyway, this is an animation test of my agent about to interogate his captive.

I only have the animation of the Agent active, I still have to key the rest of the captive and draw 2 more scenes as well as inbetween a couple shots. I should be done with the animation by the end of the week. At that point I can start painting in the shading and detail of the characters and adding in sound+music.

If I have time I am going to repaint some of the backgrounds to give them a bit more detail. Some seem a bit to lacking right now and its throwing off the animation.

Play Video >>
 
Old 08-08-2009, 02:59 AM   #15
GerR
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Bryan Butenhoff
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Apparently, when I was compiling the animation it was shrunk vertically. I'm going to fix the problem for future updates but I'll leave this one the way it is. When I finish the rest of the shots, I'll post the full length animation. It should be around 80-90 seconds.
 
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