Material_X Stone?

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  07 July 2009
Material_X Stone?

Anyone have some tips for convincing stone? Specifically unpainted ashlar masonry or brick? I'm close but just not able to shake a plastic look.
 
  07 July 2009
not sure what to say other than to look for references:
http://www.bible-archaeology.info/i...lar_masonry.jpg

http://www.uk.digiserve.com/mentor/..._pyrgos004b.jpg


Get rid of reflections and lower the spec/gloss almost completely. That should drop the plastic look. Create custom textures for things like color and bump. Stain and discolor. That's the key for things like bricks.

Maybe use a mia_roundcorners texture plugged into the Overall Bump for the shader for rounding the edges of the bricks/stones.
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  07 July 2009
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