|07-05-2009, 09:57 PM||#1|
Join Date: Jun 2006
How to USE modo
I'm trying to get the hang of modo, just started using it the last few days.
My problem seems to be is understanding how things are done and what they do.
For example, the edge weight tool. What exactly is changing, and what is the difference from that and just beveling an edge?
Also, I'm having a rough time figuring out how to assign materials to meshes. The only way I know how is to select it, then click m. But what if you want to change it to a different material, etc?
Some other things I have a hard time on is the UV Align tools. How am I suppose to use them to align my UV map?
If someone could give me some insight, I would greatly appreciate it.
|07-06-2009, 02:44 AM||#2|
Lord of the postsportfolio
Motion Graphics Artist
Join Date: Mar 2007
Use the shader Tree( Left hand after your items tab) to edit materials and assigned different materials to different channels or all the channels. I am still struggling with the shader tree.
|07-06-2009, 01:22 PM||#3|
bristol, United Kingdom
Join Date: Jul 2008
The edge weight tool is handy when you don't specifically need to put any more geometry down on the model.
I always look at it as if there are 2 invisible bezier curves that you adjust in order to sharpen the edge.
it gives you some control without having to loop slice
hope that makes sense!
|07-18-2009, 12:26 AM||#6|
Join Date: Jun 2008
Hi all, I am also brand new at modo and like wildwobby I have had a hard time understanding the basics.
The best intro I have found is the Luxology furniture in modo by Andrew Brown. Although furniture might not be your thing, the 4 vids create different objects using Primitives, curves, Profiles and SoftObjects. Lighting, materials and displacement maps are also covered.
Hope this helps.
all the best. Graham
|07-18-2009, 12:26 AM||#7|
Lord of the posts
Join Date: Sep 2003
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