How to USE modo

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Old 07 July 2009   #1
How to USE modo

Hi,
I'm trying to get the hang of modo, just started using it the last few days.

My problem seems to be is understanding how things are done and what they do.

For example, the edge weight tool. What exactly is changing, and what is the difference from that and just beveling an edge?

Also, I'm having a rough time figuring out how to assign materials to meshes. The only way I know how is to select it, then click m. But what if you want to change it to a different material, etc?

Some other things I have a hard time on is the UV Align tools. How am I suppose to use them to align my UV map?

If someone could give me some insight, I would greatly appreciate it.

Thanks,
Robby
 
Old 07 July 2009   #2
Originally Posted by wildwobby:
Also, I'm having a rough time figuring out how to assign materials to meshes. The only way I know how is to select it, then click m. But what if you want to change it to a different material, etc?

Robby


Use the shader Tree( Left hand after your items tab) to edit materials and assigned different materials to different channels or all the channels. I am still struggling with the shader tree.
 
Old 07 July 2009   #3
Red face

The edge weight tool is handy when you don't specifically need to put any more geometry down on the model.
I always look at it as if there are 2 invisible bezier curves that you adjust in order to sharpen the edge.

it gives you some control without having to loop slice
hope that makes sense!
 
Old 07 July 2009   #4
Since you're having these questions, and most likey will have many more to come, perhaps you should consider investing in the modo guide or some other training material?
 
Old 07 July 2009   #5
I recommend some training videos, the official modo ones are great as are Dan Ablans
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Old 07 July 2009   #6
Hi all, I am also brand new at modo and like wildwobby I have had a hard time understanding the basics.
The best intro I have found is the Luxology furniture in modo by Andrew Brown. Although furniture might not be your thing, the 4 vids create different objects using Primitives, curves, Profiles and SoftObjects. Lighting, materials and displacement maps are also covered.

Hope this helps.
all the best. Graham
 
Old 07 July 2009   #7
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