mel command to freeze transformations

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Old 07 July 2003   #1
mel command to snap to curve

Regards all,
I am working on a mel script to generate a row of pikes (spears) in a castle scene. I would like the script to constrain the pikes to a curve as it duplicates them so the user can draw the curve then execute the script and the pikes are generated along that path. I am at a loss tho. Here is what I have so far, any suggestions on how to achive what i am looking for?

Thanks

Scott

///////////////////////////////////////////////////////////////////////
// ss_pikes.mel //
// scott spencer //
// 7/27/03 //
// //
// generates a row of pikes and tilts them in x and y //
//////////////////////////////////////////////////////////////////////

//declare variables for the rotate x and y values

int $pike_count = 0;

//create cone
polyCone -r 1 -h 2 -sx 3 -sy 1 -sz 0 -ax 0 1 0 -tx 1 -ch 1;

//scale into shape of pike
scale -r .088 10.001 .076;

//move pivot to base of pike
xform -ws -piv 0 -10 0;

//move pike to groundplane
move -rpr -y 0;
seed (1);
do {

float $rotx = `rand 0 78`;
float $roty = `rand -30 30`;
float $trans = `rand .5`;

//duplicate with random xy transform
duplicate -rr; move -r 1;

//get selected objects tx value and add it to the tx of the next
//pike generated

//rotate in the x and y axes to tilt forward and to side
rotate -ws $rotx $roty 0;

//add one to $pike_count
$pike_count ++;

}

while ($pike_count < 100);
__________________
Scott Spencer
www.scottspencer.com

Last edited by doppelganger : 07 July 2003 at 12:28 AM.
 
Old 01 January 2006   #2
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