MIA_material_x glass preset and blobby surface nparticles

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  07 July 2009
MIA_material_x glass preset and blobby surface nparticles


i'm making a lava lamp with maya nparticles contained in a glass poly cylinder with an MIA_material_x set to the thin glass preset.

The nparticles are "blobby surface" (sw) render type but won't render together with the MIA material.

If I convert to a transparent blinn it does work. I have render
settings up high (high max trace depth) so there should be no problems of not enough sample rays.

Anyone know what's wrong?
  07 July 2009
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