WMap problem

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Old 07 July 2003   #1
WMap problem

Hi, I'v been strugling with wmaps for a while now and finally decided to ask your opinion. I find extremly hard to get wmaps for the hip/leg area right, well meaning that I'm trying to get character pants work well. I have get decent deformation on the leg, but when trying to wmap pants correctly, skin will eventually cross the pants and show somewhere. Now I'm asking, should I get rid of the leg beneath the pants? Perhaps animate pants with MD? Try to get more sophisticated wmaps or what? What would you do?

Thanks in advance and if I didn't make myself clear, I can attach some pictures for ya?
 
Old 07 July 2003   #2
have you the same geometry with the pants and the legs ?
Have you seen tutorials on newtek site about it ?
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Old 07 July 2003   #3
Yeah, I have seen it. Wondering what would the be the easiest way to go. Well, I think I'll try MD way first. Tho I need to change trousers geometry a little first then. Deleting the leg might be easier, but I was thinking 'bout the result.
 
Old 07 July 2003   #4
theory:

perhaps can you compensate the deformation of the trousers with a morph instead of using MD only (like a joint compensation).
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Old 07 July 2003   #5
Yeah, that might actually work. I'll try that one also..
 
Old 01 January 2006   #6
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